Why
Worst game ever. Deleted
Decent Kubb game
Developer offers great support. The game could use some improvements in order to stay on my iPad and have good replay value.
Response from developer
I am very sorry that your experience with the game has not been good. I have put a lot of work into this app to make it fun for everyone, so I would love to hear more about what I might fix or improve. Please reply here or let me know through a message under Options and Support. Thank you in advance for any additional feedback you can provide.
A fun and competitive game!
Koob takes a fun yard game and transforms it into a great app. I like that it is fun and the levels get more challenging as you go. Hint: try out the different bombs they really give you a leg up on the competition.
Has potential, but horrible now
Only one section of the game is open to play. The rest is pay-to-play. The UI to throw your koobs seems archaic, no bar of some sort to tell you how much power you are throwing with. Please offer some more free play and then I will consider paying for more levels. Or maybe throw some ads in there.
Needs work.
This game needs pass and play multiplayer. Who wants to sit and play kubb by their self?? It gets boring very fast. It's pretty tough to control the power on the throwing arm, but once I got the hang of it it was ok. Of course it can't be too easy!!
It would be nice if you could select which kubb you want to throw the baton at, and move left and right when throwing the downed blocks back across the boundary.
In fact, having a right and left control as well as power would be a way to add degree of difficulty without it just feeling like you have no control. Once you get good at pulling the arm back to exactly the same spot every time you can hit the blocks pretty consistently, but when the arm only moves 1/4 of an inch and the sweet spot is like a millimeter shy of full power, every. Single. Time. It just gets old.
It would be nice if you could select which kubb you want to throw the baton at, and move left and right when throwing the downed blocks back across the boundary.
In fact, having a right and left control as well as power would be a way to add degree of difficulty without it just feeling like you have no control. Once you get good at pulling the arm back to exactly the same spot every time you can hit the blocks pretty consistently, but when the arm only moves 1/4 of an inch and the sweet spot is like a millimeter shy of full power, every. Single. Time. It just gets old.
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