
Krestfell
A turn-based 4X strategy game
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About
What's New in Krestfell
1.1.294
September 10, 2026
Every realm now fields its own special unit - twelve unique units, one per realm, each made of what the realm already is: Sol's own horses, Trygg's fallen star, Rivel's ash-wood spears. - Dig deep to earn them. A realm's special musters only while it holds a completed deep structure of its home ground — a Deep Shaft, - Demolish and reassemble. Tear a structure down freely — the tended tiles remain, ready to be built into something new. - New ability: Retreat. Strike and slip away - after its attack lands, a retreating unit steps back before the enemy can answer. - Choose your world first. Terrain packs shape the map, the realms in play, and the units they can field. - A calmer enemy turn. The camera follows only fights, captures, and moves that matter near your lands, then returns home. - Sworn allies share sight. Your pact sees as one, as their armies march. - Plus new card art, a new app icon, crisper map labels at every zoom, smarter AI economy, balance tuning, and performance fixes.
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