
Archived App
This is an archived listing of the app previously available on the App Store.Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.
About
Trapped in a haunted labyrinth, you must escape a vengeful ghost. Navigate the maze, avoid wrong turns, and survive the spectral entity's wrath. Immerse yourself in a chilling Indonesian horror experience with a new story and terrifying sound.
What's New in LabyrinthWhiteLady
1.0
February 9, 2022
Developer apps
FAQ
What is LabyrinthWhiteLady?
LabyrinthWhiteLady is a free horror game where players are trapped in a haunted labyrinth and must escape a vengeful ghost. It features an Indonesian ghost, Sundel Bolong, and aims to provide a terrifying horror experience.
What are the main gameplay mechanics in LabyrinthWhiteLady?
The core gameplay involves navigating a labyrinth, avoiding wrong turns that lead to attacks, and finding the correct path to escape. There are no items to collect; the focus is solely on movement and survival.
Does LabyrinthWhiteLady have ads?
The provided data does not specify if LabyrinthWhiteLady contains advertisements. As it is a free game, it may include ads.
What is the age rating for LabyrinthWhiteLady?
LabyrinthWhiteLady has an age rating of 12+, making it suitable for teenagers and older players.
What devices does LabyrinthWhiteLady support?
LabyrinthWhiteLady is available on iPhone, iPad, and iPod devices.
When was LabyrinthWhiteLady last updated?
LabyrinthWhiteLady was last updated on February 9, 2022, with version 1.0.
How does LabyrinthWhiteLady compare to other horror games?
LabyrinthWhiteLady distinguishes itself with its focus on a specific Indonesian ghost, Sundel Bolong, and a pure maze-navigation survival mechanic, offering a unique cultural horror element.
Is there a story in LabyrinthWhiteLady?
Yes, LabyrinthWhiteLady includes a new story that adds to the horror experience. The narrative revolves around the ghost's revenge and the player's need to escape.







