Lanecraft

Lanecraft

Full Fantasy RTS - 9 Races

3 ratings
Free

Rating summary
3
0
0
0
0

Details

  • Released
  • Updated
  • March 23, 2026
  • August 19, 2026

Features

Lanecraft video #1 for iPhone
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About

Build bases, spawn armies, and battle for supremacy in this free real-time strategy game. Choose from 9 unique races, each with distinct units and abilities, and engage in multiplayer battles or face challenging AI opponents. Upgrade your units and manage resources to dominate the battlefield.

9 unique playable races
Branching unit upgrade trees
1v1 to 4v4 multiplayer modes
AI opponents with 4 difficulty levels
Online multiplayer via party codes
Status effects and unit combos
Resource management (gold, wood, meat)
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What's New in Lanecraft

3.0.1

August 19, 2026

The Campaign Update. All nine races now have a full campaign: 90 missions with voiced briefings, story events that fire mid-battle, and named villains who take the field as real heroes - hunt them down or raze their keep. Break the wax seal on each mission, pick your loadout at the war table, and claim a victory plaque with your bonus objectives on it. 35 new maps, for 52 in total, from quick duels to five and six team free-for-alls - and the campaign's scenario maps are playable in custom and multiplayer games on their own picker tab, each with its own win condition. New ground to fight over: capturable clan halls that raise troops for whoever holds them, warded build pads, tunnels that march your army underground, river fords, curse obelisks, bunkers your ranged units can man, powder barrels that chain-detonate, and doomsday weather with meteor strikes and rising floods. A new SKILL research tab gives every race four new upgrades to its signature ability, 36 in all. Status effects have been rebuilt: every burn, chill, bleed, taunt and shield now shows on the unit with an icon and a duration, the gallery's new EFFECTS tab explains each one, and new punish upgrades reward striking debuffed targets - bring a friend who chills, cash in with your crits. The upgrade tree has been repriced across the board and towers reach one tile further on every race. Every briefing is voiced, heroes speak on the battlefield, and story narration and hero chatter each have their own volume dial. When a villain speaks mid-battle you see their face beside the line, and it is the face of the hero actually walking the lane. Tap your own hero five times in a row and see what happens. Also new: a post-match DATA tab that breaks down who dealt what and who soaked the most, income that spills visibly onto the field from every source, a new app icon, and matchmaking that shows how long it has searched and actually stops when you cancel. The board answers you now. Select any structure and it draws its own shape on the ground: how far it reaches as a soft disc, how close you must stand to claim it as a dashed ring, and a line to whatever it is tied to - a tunnel lights its far mouth, a warded pad lights the stones still sealing it. Tapping a keg, a standing stone or a gold mine sounds like the thing you tapped. The minimap draws water, replays draw the map you actually played, and achievements are a stat page rather than a checklist, so a finished row keeps counting: 83 of 50 nuke kills, 2.4m damage dealt. No two units in a tree share artwork any more: every upgrade node and every hero has its own sheet, so a Dire Bear looks like a bear and a warlord no longer wears a grunt's skin. Mechanics that were silent now make noise. Effects, debuffs and selection rings land on the unit itself, and units turn their heads toward whatever is shooting them. An upgrade lands on the one spawner you bought it for rather than every building of that type, and the preview lists one line per effect. Every map card shows its typical match length, from three minutes to thirty. Bots save up for upgrades and hold their ground instead of walking back down their own lane. Fixes: sound comes back after you switch apps or take a call. The spawner strip no longer swallows a phone screen or steals its neighbours' taps. An epilogue names the war it ended and returns you to the screen you opened it from. Units no longer teleport when boxed in near their own spawn, and armies resume their march forward after a fight instead of walking back through their own ranks. Devil Smasher makes its target vulnerable and goblin fire burns, both of which they had stopped doing. A campaign win narrates the mission instead of the race. One corrupt match no longer wipes an entire profile, campaign progress earned with a cheat on is no longer forgotten when it goes off, and a leaving player can no longer be scored as a win in multiplayer. Heal numbers are whole numbers again.

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FAQ

What is Lanecraft?

Lanecraft is a free real-time strategy game where players build bases, spawn armies, and battle for supremacy. It features 9 unique races, upgrade trees, and various multiplayer modes.

How many races are available in Lanecraft?

Lanecraft offers 9 distinct playable races, including Crown, Horde, Goblins, Oozlings, Demon, Deep, Wild, Geists, and Tenders, each with unique units and playstyles.

Can I play Lanecraft offline?

Yes, Lanecraft supports AI opponents with 4 difficulty levels, allowing for offline play. You can also engage in online multiplayer matches.

What multiplayer modes does Lanecraft offer?

Lanecraft supports 1v1, 2v2, 3v3, and 4v4 multiplayer modes. Online matches are facilitated through party codes.

Does Lanecraft have ads?

No, Lanecraft is entirely free and does not contain any advertisements.

What devices is Lanecraft available on?

Lanecraft is supported on iPhone and iPad devices.

How often is Lanecraft updated?

The latest version, 2.0.5, was released on April 3, 2026, indicating recent development activity. The game was initially released on March 23, 2026.

What is the age rating for Lanecraft?

Lanecraft has an age rating of 9+, making it suitable for younger players and above.