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About
Each island is a little world you can turn in your hands, drawn in ink on rice paper, cut in woodblock or painted as a Persian miniature. Find the way up, and light the great lantern waiting at the top.
Pip is a small traveler in a straw hat, carrying a paper lantern, and every floating island is a puzzle.
How it plays
- Tap the ground and Pip walks there
- Drag to turn the island, pinch to look closer. What you need is often on the side you haven't seen
- Touch the world: stones, magnets, gears, mirrors and bells answer a tap
- No quick fingers needed to clear an island. The answer is an idea, and it clicks when you see it
Volume I · Paper and Ink: fifty islands
- Tides that rise and fall, a lake that is summer one moment and ice the next, snowballs that grow as they roll, a mirror twin who takes every step the other way, an echo of yourself that walks your last steps again
- Puzzles from old games and crafts: a chess board where a pawn becomes a queen, sliding blocks, movable type, folded paper, a bronze mirror, shadow play
- Later islands bring two ideas you already know together in a new way
- A final island at daybreak
Volume II · The Northern Night: twenty islands
- Cut like old woodblock prints, in a winter the sun no longer rises on
- Thor's hammer, the Norns' thread, the ribbon that held the wolf, and a new sun at the end
Volume III · A Thousand and One Nights: twenty-one islands
- Painted like Persian miniatures, under one full moon
- On the last night a little sister blew out the lamp, and every story stopped where it was: Sindbad at sea, Ali Baba at the rock, Aladdin with his lamp
More to find
- Three small treasures hidden on every island: paper cranes, Idun's apples, pomegranates
- A red seal on every island for its bonus challenge, such as fewer moves, a race against the clock, or not a scratch
- A small curio on each island for your curio cabinet
Made with care
- Each volume has its own hand: ink and wash, woodcut, miniature
- Music played on real instruments: zither, harp, cello, psaltery, ocarina and chimes, slow and quiet
- Hints when you want them, a little at a time, so the idea stays yours
- The first eight islands of Volume I cost nothing, and the first four of each later volume; each volume is one purchase
- No ads and no account. Plays without a connection
- English, French, German, Spanish, Japanese, Korean and Chinese (Simplified and Traditional)
- Portrait or landscape, phone or tablet
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What's New in Lantern Trek
1.1.0
November 3, 2026
Two new volumes. The Northern Night: twenty islands in a winter the sun no longer rises on, cut like old woodblock prints. A Thousand and One Nights: twenty-one islands painted like Persian miniatures, where every story has stopped. The first four islands of each cost nothing. Also new: a map for every volume, a curio cabinet, better iPad and landscape layouts, and a cooler phone.
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Subscriptions & In-App Purchases
$2.99
Vol. II · The Northern Night
Opens islands 5–20, up to the new sun









