
LanternKeep
Moonlit Shrine Tower Defense
About
What's New in LanternKeep
1.2
September 28, 2026
This update delivers a broad UX and combat-feedback polish pass. Tower placement now clearly distinguishes valid, blocked, and unaffordable positions, while tower selection, wave starts/clears, Boss/Nue encounters, hits, gold floaters, Ward effects, and low-life warnings are easier to read. The first-run tutorial is now a clear four-step flow that explains the defense goal and recommends the Lantern as the easiest starting tower. The title screen, map cards, battle HUD, Offerings, Codex, and result dialogs were also refined, with better landscape safe-area behavior on smaller iPhones. Audio and haptics now use distinct feedback levels with throttling for frequent light/medium events. Accessibility improvements include stronger focus states, high-contrast support, Reduced Motion handling, 44pt touch targets, richer screen-reader labels, and warnings that do not rely on color alone. We also fixed iOS WebView startup/error handling and frame-scheduler stability. Daily Omamori, Game Center, five maps, Codex, checkpoints, tower specializations, and Endless mode remain fully supported.
MoreSubscriptions & In-App Purchases
$0.99
Small Saisen
120 gold for your next defense.

