Free
Rating summary
About
One scout. An entire swarm. Survive ten minutes, then bring down the guardian.
Last Scout is an action game built for one thumb, or a controller. Drag anywhere to move, tap Dash to slip through an attack, and let your weapons fire on their own. Every level-up pauses the fight and offers three upgrades. Pick well: by minute eight, hundreds of machines are closing in, and the build you made is all that stands between you and the scrap heap.
BUILD SOMETHING UNSTOPPABLE
- Nine weapon systems: plasma carbine, orbit saws, chain lightning, gravity grenades, wingman drones, trail mines, pocket turrets, cryo fields and the repulsor pulse
- 26 upgrades that change how you fight, not just how hard you hit
- Four overdrives: max a weapon, find its catalyst, and bring the Prism Lance, Halo Engine, Tempest Network or Event Horizon online
MOVEMENT IS THE SKILL
- Twelve kinds of machine, each with its own silhouette. The deadly ones warn you: chargers lock on before they launch, bombers mark their blast, snipers draw their line
- Shield emitters protect their allies, so break the link or change targets
- Guardian slams, bomber blasts and sniper shots mark their danger zone before they land. If you can read it, you can dodge it
THE ARENA IS A WEAPON
- Trap levels hand you the district's machinery: lead the swarm down a press bed, across a charged walkway or onto a launch deck, then step on the plate
- Knock machines off the edge, lure them under crushers, blow up explosive barrels in the crowd, and send your lightning through conductive pools
- Deeper levels change shape as the run goes on: bridges dock, coolant floods the bays, floors fall away
- Sixteen levels across four districts, from the salvage decks of the Outer Belt to the collapsing well of the Restricted Sector. Beat a guardian to open the way deeper
FOUR GUARDIANS
Reach 10:00 and the district's guardian arrives. The Iron Warden, the Surge Engine, the Skybreaker and the Null Sovereign each teach their attacks one at a time before they combine them.
FOUR CREW
- Nova, plasma scout: precise and fast
- Mako, scrap engineer: orbit saws and extra health
- Iris, storm hacker: chain lightning, quick and fragile
- Brink, heavy salvager: explosive charges and huge knockback
Nova comes with the game; Mako, Iris and Brink sign on with the Full Contract.
KEEP WHAT YOU EARN
- Every shift recovers salvage. Spend it in the Workshop on permanent upgrades, or to bring new crew aboard
- Achievements, lifetime records, and an Archive of the blueprints you've found and every overdrive recipe
MADE FOR PHONES
- Free to start, with no ads: the Outer Belt's four levels and Nova. One purchase, the Full Contract, opens the other three districts and the rest of the crew. Played 1.0? It's all yours already
- Plays fully offline, with no account
- Play with a game controller: Xbox, PlayStation, Switch Pro and MFi controllers, or a clip-on like Backbone or Kishi. Every screen works with it, menus included
- Portrait or landscape: turn the phone, or hold the screen either way in Settings
- Runs save automatically: take a call, come back, and resume your shift
- A guided training bay teaches the basics in about a minute
- Left-handed layout, reduced motion, high contrast, and separate sound, music and haptics settings
- Battery mode for longer sessions
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What's New in Last Scout
1.2.0
October 10, 2026
- Play with a game controller: Xbox, PlayStation, Switch Pro and MFi controllers, and clip-ons like Backbone and Kishi. The whole game works with it, menus included, with rumble and your controller's own buttons on screen. A keyboard works too. - Landscape: turn your phone sideways, or choose Auto, Portrait or Landscape in Settings > Screen. - Level-up cards now show the rank they add, so a card for an upgrade's last rank no longer looks maxed.
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