Nothing special to say
Yes this is a low poly derivative Last day on Earth, but a bit easier and more breathable.
As a Unity game dev, I also know Apple platfrom has fee to keep the game available here, so monetization is a must but dont ruin this such beatiful game in the way you developer are doing.
The ads play everytime I entered a zone, sometimes it got like seconds of delay, that is when I'm in mid fight, I have to watch ghe ads with no other choices while hearing my character's life being claimed by mobs, and also some other ridiculous issues for eg. When I hit a mob, the next one noticed, it came closer and the character switch target to the new one so I'm being beaten by 2, with my first stealth attacked low on health, that's unfair.
I'm not expecting any fix or feedback cuz I know you dont read this for most similar game.
As a Unity game dev, I also know Apple platfrom has fee to keep the game available here, so monetization is a must but dont ruin this such beatiful game in the way you developer are doing.
The ads play everytime I entered a zone, sometimes it got like seconds of delay, that is when I'm in mid fight, I have to watch ghe ads with no other choices while hearing my character's life being claimed by mobs, and also some other ridiculous issues for eg. When I hit a mob, the next one noticed, it came closer and the character switch target to the new one so I'm being beaten by 2, with my first stealth attacked low on health, that's unfair.
I'm not expecting any fix or feedback cuz I know you dont read this for most similar game.
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Delete this
AppStore y PlayStore no deberían permitir la existencia de este tipo de juegos que meten 1 AD cada 10 segundos, deberían prohibirlos y banearlos permanentemente. Solo nos hacen perder el tiempo.
Rough Start
It is a derivative game of Last Day On Earth: Survival that struggles to stand out so far aside from some common beta build roughness.
Things that should be adjusted:
• There is no need for a door creaking sound every time a door opens.
• Getting an ad for just looking at a location to scavenge next is offputting.
• The starting wood economy is overtuned. A 5 to 1 ratio on logs to plank is annoying.
• The initial vehicle being labeled as an SUV. I don’t know what a lifted muscle car is legally referred to as but it is not an SUV
• Leveling up only unlocking recipes feels very reductive
Things I was looking forward to:
• A long upgrade path for extra efficiency at workbenches is a nice thing to work toward
• The ability to customize a vehicle in one of these games, cosmetically or otherwise feels like a rarity and I hope I can push myself to play long enough to see that feature.
Things that should be adjusted:
• There is no need for a door creaking sound every time a door opens.
• Getting an ad for just looking at a location to scavenge next is offputting.
• The starting wood economy is overtuned. A 5 to 1 ratio on logs to plank is annoying.
• The initial vehicle being labeled as an SUV. I don’t know what a lifted muscle car is legally referred to as but it is not an SUV
• Leveling up only unlocking recipes feels very reductive
Things I was looking forward to:
• A long upgrade path for extra efficiency at workbenches is a nice thing to work toward
• The ability to customize a vehicle in one of these games, cosmetically or otherwise feels like a rarity and I hope I can push myself to play long enough to see that feature.
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