Glitch
The game will not evolve from a baby
Great game
Amazing
Dear Dev - PLEASE increase offline time
The actual game — a fun grind up through various skills and locations, learning the secrets of an unfolding world. I’m enjoying it (at the school so far). It idles well (aside from aforementioned issues) and keeps introducing new areas and actions to keep things fresh.
It’s definitely worth a few bucks.
That said, the progression is a little wonky because the amount of time needed for a run quickly increases as more complex action-chains are introduced and your ability to survive improves, and offline progression is capped at 10 runs. Hopefully this will get patched soon…? Anyway, it’s still fun, just prone to a few skill-grinding-walls.
P.S.
To the dev — also, if the game pauses a run when a story progression pop-up appears (not sure if it does, but I think so), please remove the pause too. As is, there are points where the best option is to leave the game idling for a while, and anything that impedes that is detrimental to progression.
Thank you very much for developing this game and putting it on the App Store!
It’s definitely worth a few bucks.
That said, the progression is a little wonky because the amount of time needed for a run quickly increases as more complex action-chains are introduced and your ability to survive improves, and offline progression is capped at 10 runs. Hopefully this will get patched soon…? Anyway, it’s still fun, just prone to a few skill-grinding-walls.
P.S.
To the dev — also, if the game pauses a run when a story progression pop-up appears (not sure if it does, but I think so), please remove the pause too. As is, there are points where the best option is to leave the game idling for a while, and anything that impedes that is detrimental to progression.
Thank you very much for developing this game and putting it on the App Store!
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Has the bones of a good game - but killed by offline limits
This could be a very good incremental game, but I’m putting it down unless a key design decision is changed.
The goal of the game is to incrementally raise stats through a set of programmed objectives. Half the fun is discovering new abilities - the other half is efficiently programming sequences to maximize stat gain over time.
The problem is that the game will only run your sequence 10 times while offline. Sometimes, the most efficient sequence will take 10+ minutes so this would have you log on every couple of hours or so. Other times, the sequence is 15 seconds and this is a showstopper.
As a fully premium game with no ad support, I see no design rule for this limitation. Other games will have a maximum time offline such as 24 hours - this one requires you to babysit what is essentially watching bars grow.
I’d pay a small IAP to remove this, but won’t play the game anymore with this in place.
The goal of the game is to incrementally raise stats through a set of programmed objectives. Half the fun is discovering new abilities - the other half is efficiently programming sequences to maximize stat gain over time.
The problem is that the game will only run your sequence 10 times while offline. Sometimes, the most efficient sequence will take 10+ minutes so this would have you log on every couple of hours or so. Other times, the sequence is 15 seconds and this is a showstopper.
As a fully premium game with no ad support, I see no design rule for this limitation. Other games will have a maximum time offline such as 24 hours - this one requires you to babysit what is essentially watching bars grow.
I’d pay a small IAP to remove this, but won’t play the game anymore with this in place.
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Good Idle Game
This is a nice addition if you like idle games. It seems to have a long life span.
PLEASE NOTE as of right now I think this was recently released for iOS. The developer seems to be actively working to fix some minor quality of life problems.
PLEASE NOTE as of right now I think this was recently released for iOS. The developer seems to be actively working to fix some minor quality of life problems.




