Loving it
Excellent app.
Wondering if you have the level scaling available for assistance with weighting rewards for high frequency vs low frequency tasks.
Response from developer
I'm glad you've been enjoying LifeLevels! In response to your feedback, I have reworked the level scaling and introduced a new feature: Leveling Curves. In addition to the default leveling curve (which is what everyone is using now), you can create new leveling curves with custom xp-per-level amounts based on linear or exponential formulas. Hopefully this will help provide more visibility into the xp needed to level up and allow for more thorough customization. It'll be available once version 1.4.0 is released. Hope you enjoy, and thanks for your valuable feedback!
Waste of time
Response from developer
Thank you for your feedback and apologies for the rough start. I'll look into improving the intro tutorial experience. The general idea is that metrics are used to track certain events (like number of steps walked), and rules are what define what xp is granted (>10,000 steps grants 10 xp to a "Walking" skill you would define). It's all very open ended in that you can define things however you want, but unfortunately that comes at the cost of clarity on how to get started... I'll see what I can do to improve that!










