UI and QoL improvements for Slitherlink
I really enjoyed playing of Slitherlink!
To make the gameplay experience even better, I would like to propose some suggestions for UI and control improvements.
1. Improve zoom and border usability (Preventing mis-taps)
・Fix the outer border issue: When zooming in, lines on the outermost edges (top, bottom, left, and right) cannot be tapped. Please fix this.
・Add padding around the grid: Adding a margin/padding around the entire grid will allow players to tap the edge lines easily, even when zoomed in.
・Better support for larger grids: On a 15x15 grid, mis-taps happen very frequently without proper zooming. A smooth zoom and pan function that includes the outer edges is essential.
2. Add a "Board Only" Reset option (For time attacks)
・Reset lines and X-marks only: The current reset button clears everything, including the timer. Since the game tracks clear times, it would be great to have an option to clear only the lines and X-marks while keeping the elapsed time running.
3. Optimize X-mark input (Reducing extra taps)
・Direct input for X-marks: The current cycle ("1st tap: line → 2nd tap: X → 3rd tap: clear") requires too many actions. I suggest adding a shortcut or a toggle mode to place an X-mark directly with a single action on cells where lines definitely do not go.
4. Access to past daily puzzles in the paid version
・Playable archive: It would be fantastic if paid version users could access and play past daily puzzles that they might have missed.
Lastly, I love this game so much that I have already purchased the paid version. I’m rooting for you and the future updates!
Thank you for developing this great game. I hope these suggestions help!
Best regards,









