
Lunar Patrol
1982 lunar buggy arcade
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What's New in Lunar Patrol
1.0.86
August 31, 2026
NEW GROUND, NEW SKY, AND A GUN THAT GETS HOT Hovering decks. Land on one while falling and the crater underneath stops being your problem. Most carry a fuel cell worth going up for, and they now run long enough to actually land on rather than sail over. The gun overheats. Hold the trigger and it jams, then coughs at you until it cools. Steady fire is fine; leaning on it is not. It changes how you take a crowded stretch of road. Chained fliers. Trains of linked pods that snake across the sky on one path. Shoot them out of the chain one at a time; clear a whole train for a bonus. Striders. Tall three-legged hostiles that come over the ridge fast. A shot taken at the wrong moment passes straight under one mid-stride. Meteors. They burn all the way in and dig a crater where they land. You can shoot them down before they do. ALSO - The buggy is half the size it was, so you can see what is coming - Decks and fuel cells now appear from the very first level - Craters are wider and deeper, with a lit lip and edge markers you can read at speed - Explosions rebuilt: shockwave rings, ballistic sparks, embers, lingering dust - The camera shakes, and a death pushes it in and slows time for a beat - A ringed planet, aurora over the horizon, a third mountain layer, shooting stars - Score tags rise off every kill - Fixed: speed streaks that could be mistaken for incoming fire, and shooting stars that flew through the play field at chassis height
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