M.A.D.: Nuclear Duel

M.A.D.: Nuclear Duel

ICBM duels and a living world

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Free
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Details

  • Released
  • Updated
  • October 5, 2026
  • October 9, 2026

Features

M.A.D.: Nuclear Duel screenshot #1 for iPhone
M.A.D.: Nuclear Duel screenshot #2 for iPhone
M.A.D.: Nuclear Duel screenshot #3 for iPhone
M.A.D.: Nuclear Duel screenshot #4 for iPhone
M.A.D.: Nuclear Duel screenshot #5 for iPhone
M.A.D.: Nuclear Duel screenshot #6 for iPhone
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About

M.A.D. (Mutually Assured Destruction) is a nuclear strategy game: a 1v1 ICBM duel, a full war from DEFCON 5 to DEFCON 1, and a living world where nations are born, trade, arm themselves and go to war on their own. THE DUEL Two nations share a generated map. Each one has a headquarters, silos, rocket batteries, missile defences, a radar and tank factories. Raze the enemy HQ or bring its population under 15% to win, and saturate their missile defences before the big strikes. WAR MODE A crisis that builds from DEFCON 5 to DEFCON 1, each level clearing more weapons. Industry, oil and uranium, strategic sites to take, bases to build. Raise battalions, build tanks and artillery, send fighters, attack aircraft, bombers and drones, build a shipyard and its fleet: destroyers, cruisers, battleships, missile ships, submarines, carriers. Select and give orders with a finger. Or watch two AIs wage a full war. THE LIVING WORLD Two to eight nations on untouched land, each with its own name, tongue and ruler. They found towns that grow district by district, live off their food, wood, ore, oil and uranium, govern with their ministers, lay railways, trade, make alliances, go through crises and fight real wars: mobilisation, fronts, trenches, supply, landings, war fleets, peace treaties. Their towns judge their rulers: leaders, uprisings, coups, revolutions, dynasties. Industrial, atomic and orbital eras; the bomb leaves dead land and a nuclear winter. Every system can be turned on or off in the rules of the world, and you choose which units, defences and weapons the nations may use. Watch, or play god: volcano, tsunami, meteor, found a nation, stir up a province, change a ruler's temper, ring for war or for peace. • 16 weapons: tactical salvo, cluster munitions, napalm, thermobaric, hypersonic glider, ICBM, MIRV, bunker buster, neutron bomb, EMP, Tsar Bomba, tungsten rod, orbital beam, antimatter, black hole, tectonic quake. • Destruction you can read: blast fronts that knock buildings over, craters, districts on fire, flattened forests, sinking ships. • Nine maps (island, archipelago, valley, desert, arctic, continents, inner sea, thousand isles, coast and isles) in five sizes, up to 24 km across. THE SOUND Real recorded sounds, air-raid sirens, blasts that arrive at the speed of sound, ambience that follows the camera and music that follows the tension. Best with headphones. Plays offline. Free, with the Full Arsenal as a one-time purchase: neutron bomb, Tsar Bomba, antimatter, black hole and the other wildest weapons, for good.
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What's New in M.A.D.

1.2.0

October 9, 2026

The biggest update since launch: railways, living politics, and the full navy and air force. THE LIVING WORLD • Railways: from the industrial age, nations lay double-track lines with stations, viaducts and freight trains. Their armies take the train. • Supply: far from its stations, depots and headquarters, an army slows down, fires less and cannot refit. It eats its nation's food, munitions and fuel: run short and it wears away. The stations behind the front become targets. • Living politics: every town judges its rulers and says why. Leaders, networks, informers, purges, uprisings, coups, exiles founding free towns. New power: Agitator. • Regimes (monarchies, republics and their elections, juntas), rulers marked by their reign, taxes. • History: dynasties, renown, mottoes and banners, a chronicle by kind, feats kept from one game to the next. • Ages of the world (golden age, dark years, the Great Fear), industrial disasters, disarmament conferences. • Several wars at once: the one you watch is fought unit by unit, the others on the map. A world map with the fronts. • Culture, diplomacy, politics and opinion maps. • The distance between towns can be set, even during a game. AT SEA • Attack and missile submarines, sonar and depth charges. • Weapon ranges (rockets 4 km, silo missiles 12 km) and port blockades. • Aircraft carriers: an airfield at sea, with its fighters and attack aircraft. • Shipping lines, a ship for each kind of load, pleasure boats, wakes. IN THE AIR • Ground attack aircraft: they support the front with rockets and gun on tanks and battalions. • Aircraft ranges, fighter escorts, gun dogfights. AND ALSO • Every menu option explained, menus redone for phones, a clearer war bill, loading without freezes. • Big wars sound right again: no more crackles or cut-outs.

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Subscriptions & In-App Purchases

$3.99

Full Arsenal

The nine wildest weapons, for good.

Developer apps