Good game
Just started n im hooked
Amazing
Beautiful set up and story game play is fun and keeps you entertained for hours definitely recommend for anyone for like adventure and fun
Gg
Gg
Good game
Lots of fun
Fun, needs improvement
It’s a fun little idle RPG with an art style that puts me in mind of old Prodigy. My two main issues with the game so far is the voice acting and display.
The voice acting is low quality and inconsistent, frankly painful to listen to. If I were to ask for improvement, it would be to try to get better actors, make smaller quips. Have the bulk of dialogue be the text box with only small words, noises, or phrases be spoken. Full dialogue can be fully acted. I’d even offer my own services as a VA for cheap.
Then the display. It’s so overwhelmingly busy, with large colorful popups taking up a significant portion of the screen. I think it would be best to completely collapse the top bar into a side menu that is opened with a menu access. Make the level up badge smaller and less detailed, simplify the menus to be more compact and less in your face. The visual effects and animation are very nice though.
In general, I think there’s a good foundation here. There’s a lot of room for improvement though, and I hope it grows to what it could be. I enjoy the animations and style, and I like the concept.
Some final notes about game design in general: Tooltips go too fast. Add maybe a 3-4 second delay before players close tooltips so they read them. Combat right now is kind of unintuitive and it’s better currently to just set everything to auto and let it run. This makes for an uninteresting combat system. This is my initial review after hitting lvl 100, and I’m invested in seeing how this project grows.
The voice acting is low quality and inconsistent, frankly painful to listen to. If I were to ask for improvement, it would be to try to get better actors, make smaller quips. Have the bulk of dialogue be the text box with only small words, noises, or phrases be spoken. Full dialogue can be fully acted. I’d even offer my own services as a VA for cheap.
Then the display. It’s so overwhelmingly busy, with large colorful popups taking up a significant portion of the screen. I think it would be best to completely collapse the top bar into a side menu that is opened with a menu access. Make the level up badge smaller and less detailed, simplify the menus to be more compact and less in your face. The visual effects and animation are very nice though.
In general, I think there’s a good foundation here. There’s a lot of room for improvement though, and I hope it grows to what it could be. I enjoy the animations and style, and I like the concept.
Some final notes about game design in general: Tooltips go too fast. Add maybe a 3-4 second delay before players close tooltips so they read them. Combat right now is kind of unintuitive and it’s better currently to just set everything to auto and let it run. This makes for an uninteresting combat system. This is my initial review after hitting lvl 100, and I’m invested in seeing how this project grows.
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