Magnet Pop: Relaxing Puzzle

Magnet Pop: Relaxing Puzzle

Satisfying ASMR stress relief

0 ratings
Free
In-App PurchasesWith Ads

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Details

Released
August 5, 2026
Updated
October 19, 2026

Features

Magnet Pop: Relaxing Puzzle screenshot #1 for iPhone
Magnet Pop: Relaxing Puzzle screenshot #2 for iPhone
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Magnet Pop: Relaxing Puzzle screenshot #4 for iPhone
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Magnet Pop: Relaxing Puzzle screenshot #8 for iPhone
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About

Drop a magnet. Watch the colors rush together. Pop. Magnet Pop is a relaxing physics puzzle made for that oddly satisfying feeling: glossy balls gliding into place, gathering around your magnet and bursting in soft chain reactions. No timers, no lives, no rush. How it plays • Drag a magnet onto the board. It pulls in the balls around it. • Four or more of one color, touching, pop. The burst can nudge the rest into new groups. • Meet each level’s goal before your magnets run out. Magnets you don’t spend earn stars. • From level 5, flip the switch to PUSH whenever you’d rather nudge than pull. New in 1.3 • A new look: a brighter violet world, a frosted-glass board and a new start screen • A faint ring shows each magnet’s reach while it works • Spare magnets burst into gold sparks when you win • Finish a chapter and watch its new ball finish land, with a peek at the next one • Gentler goals: “Clear the board” forgives the last one to three balls of a color • Game Center leaderboards for stars, longest chain, Zen and Today’s Calm: Settings › Leaderboards A calm little world • 300 levels in 20 chapters, every one checked to be winnable • Today’s Calm: one daily board, the same for everyone, with a SUPER and a COLOR POP for clearing it • Zen mode: no goal and no end, just pops • Calm Days: a gentle daily count. Miss a day and a Keeper covers it on its own, and milestone rewards count every calm day you’ve ever had • A small gift to collect each day you visit, a bigger one on day 7, and missed days never reset it • The Star Jar: the stars you earn fill it, and every full jar opens with powers inside • 23 ball finishes, from Classic to Glass, Neon, Frost and Porcelain. Every new one is earned by playing, and none are for sale • Two powers for tricky boards: SUPER reaches wider and pulls harder, COLOR POP pops every ball of one color • Stuck? After five tries in a row, you can skip a level for free • Every color has its own shape molded into the ball, so the board never relies on color alone • Sound, music and vibration, each with its own switch • Plays offline • Optional reminders: at most one quiet note a day, never at night, and only if you ask for them Perfect for winding down, a quiet commute or a few slow minutes before bed. On iPhone and iPad Magnet Pop plays on iPhone and iPad. On iPad, play in portrait or landscape. Ads and in-app purchases Magnet Pop is free to play and supported by ads, served by Unity LevelPlay. Ads start only after you say yes to the game’s privacy question, and you can change your answer any time in Settings › Privacy & ads. • a banner on the menus, never while you play • a full-screen ad between some levels, at most once every three wins, after a short “Ad break” notice • optional videos you can choose to watch for a bonus, such as +2 magnets or an extra power Levels 1 to 5 have no banner and no full-screen ads. Saw an ad you didn’t like? Settings › Report an ad. Optional in-app purchases (the App Store shows the price before you buy): • No Ads: removes banners and full-screen ads. Bonuses you would get from a video become instant, no video needed (power bonuses up to 3 a day). • Calm Bundle: everything in No Ads, plus 30 SUPER and 30 COLOR POP, once. • Welcome Pack: 10 SUPER and 10 COLOR POP, one per player. • Small, Big and Mega Pack: 5, 18 or 50 of each power. Powers never expire. Every level and every finish can be reached without paying.
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What's New in Magnet Pop

1.3.1

October 19, 2026

• Seven Calm Days: clear a board on seven different days to earn the Dawn ball finish, 2 SUPER and 2 COLOR POP. When the App Store shows the Seven Calm Days event, its Open button now takes you straight to Today’s Calm. • Game Center leaderboards: your stars, your longest chain, your Zen best and Today’s Calm, in Settings › Leaderboards. • A faint ring now shows each magnet’s reach while it works. • Spare magnets burst into gold sparks when you win, and chains of three or more light up the tray. • Before a lost board ends, the balls you still needed glow once. • “Clear the board” goals forgive the last one to three balls of a color. • New players meet SUPER and COLOR POP at level 3 and PUSH at level 5, one at a time. • Finish a chapter to watch its new ball finish land, with a peek at the next one. Locked finishes now show their real look. • A new look: a brighter violet world, a frosted-glass board, a new icon and a new start screen with your level path, a Today’s Calm card that counts your calm days, and a bottom bar for Levels, Zen and your daily gift. • On the start screen, tap a drifting ball to pop it. Your daily gift glows when it’s ready. • The privacy question about ads now comes after level 3 (or on your way out of Zen), never at launch, and a short “Ad break” notice comes before a full-screen ad.

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Subscriptions & In-App Purchases

$3.99

No Ads

No banners or ads between levels

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