They hate you
balright
good
Almost 5 stars
- great gameplay
- devs tell us the reasoning behind changes
- aesthetically pleasing
Cons
-crashes waaay too often
Edit: Draft was great! Not many crashes while playing that mode, but the crashes outside it have gotten slightly worse
P2W
Cool game
Cool concepts, insane execution.
Snap
1 star
Stop Searching
Its cool, and addicting
Had potential
I have played this game since launch, and I’ve finally decided it’s time to leave for good.
The design team has become a laughing stock among a large portion of the Discord community, and honestly, I understand why. From a player’s perspective, it increasingly feels like the biggest factor in balance decisions isn’t what is healthy for the game — it’s how much money can still be made from a card or strategy.
If something is new and shiny, it seems like the developers are willing to let it dominate until enough money has been made from it.
Venus is a perfect example. The developers themselves described Venus in their balance update notes as “the best three-drop in the game.” Yet the solution was to remove 1 power from the card.
If you acknowledge that a card is the best three-drop in the game and it is significantly outperforming other options, taking away a single point of power is hardly going to meaningfully change its performance.
And this is a recurring problem with the balance philosophy.
The developers constantly nerf cards that complement the problem instead of addressing the actual problem. They’ll weaken the supporting pieces of an oppressive strategy rather than deal with the engine or card responsible for making the strategy oppressive in the first place.
What makes this especially frustrating is what happens afterward.
Strategies that are powerful because their cards multiply each other’s effectiveness are repeatedly removed or weakened for free-to-play players. Then, not long afterward, another powerful multiplicative strategy appears — except this time it is attached to new cards that are heavily monetized.
At that point, it becomes very difficult not to look at the pattern and question the motivation behind these decisions.
I’ve played since launch. I’ve watched this happen over and over again. At some point, you have to stop asking whether a particular balance change was an honest mistake and start looking at the larger pattern.
And the pattern, to me, is terrible.
The game increasingly feels designed around getting players to spend money to keep up with whatever the newest powerful strategy happens to be. Cards don’t necessarily need to be balanced when they are new and generating revenue. They can be addressed later, often after players have already spent money acquiring them.
Meanwhile, strategies that free-to-play players have access to get nerfed, weakened, or pushed out of the competitive environment.
That isn’t a sustainable relationship with your player base.
I wouldn’t be surprised if this game has only a few good years left before the ship finally sinks. Plenty of players have already left, and after playing since launch, I can understand exactly why.
If you love spending money to stay competitive, you may have a great time here.
If you value your time, money, and collection, I honestly recommend finding another game.
The most frustrating part is that I genuinely wanted this game to succeed. I wouldn’t have played it for this long otherwise.
But after years of watching the same patterns repeat themselves, I’ve lost faith that the design team will make decisions based on what is best for the players and the long-term health of the game.
When player experience and revenue appear to conflict, revenue wins far too often.
1/10. I’m done.
Crashing problems
Amasing
Top tier strategy
After a 2 year return
But the gameplay is still really fun and I feel very welcomed back with plenty of return gift
