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About
What's New in MatchMint
3.1
September 20, 2026
Version 3.1 — the board no longer refills. This is a rebuild of how MatchMint plays. THE BOARD DRAINS NOW Cleared tiles used to be replaced instantly, which meant the board reset itself after every move and there was nothing to plan around. Now tiles fall, empty columns close up, and nothing comes back. Every clear is permanent, and the order you clear in is the puzzle. ONE GOAL, CLEARLY STATED The old round had two goals running at once — a hidden score target that decided the win, and a "mission" card that only paid coins. Now there's one: empty the board down to the allowance. STARS YOU CAN ACTUALLY EARN Reaching the goal banks the win instead of ending the round on the spot. Keep clearing for two stars, then three. (Previously the round ended the instant you qualified, which quietly capped almost every level at one star.) SEE WHAT A MOVE COSTS Press and hold any group to see its score and how many tiles it would strand before you commit. COMBOS THAT CAN BREAK The multiplier used to climb on its own and never reset. Now it's earned by clearing four or more at once and lost when you don't — a resource worth protecting. BOARDS THAT ARE ALWAYS BEATABLE A solver plays each board before you see it and sets the goal from what it found. No impossible boards, and no free ones. BOOSTERS YOU OWN Undo (new), Shuffle and Colour Blast are now counted items you hold, with a confirmation before any coins are spent. Get stuck and you'll be offered a rescue instead of a dead end. A PROPER INTERFACE Full dark mode, Dynamic Type support throughout, a pinned board that no longer scrolls, larger tap targets, a redesigned tile set with far better colour separation, and an option to show shapes on tiles for colour blind players.
MoreSubscriptions & In-App Purchases
$0.99
Starter Vault 300
300 coins for boosters and extra moves.








