MatchMint

MatchMint

Daily Match Puzzle Game

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Free
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Details

  • Released
  • Updated
  • March 4, 2026
  • September 20, 2026

Features

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About

Tap two or more touching tiles of the same colour and they clear. Tiles above fall into the gap, empty columns close up, and — the part that changes everything — nothing ever refills. Every clear is permanent. Take the biggest group on the board and you might orphan the tiles around it, and an orphaned tile is stuck there for the rest of the round. MatchMint isn't about tapping fast. It's about the order you clear in. THE BOARD DRAINS No falling blocks. No endless refill. No timer counting down at you. The board you start with is the board you have, and your job is to empty it. SEE THE COST BEFORE YOU COMMIT Press and hold any group. You'll see what it scores and, more usefully, how many tiles it would strand. The obvious move and the right move are often not the same one. WIN, THEN PUSH FOR PERFECT Clear down to the round's goal and the win is banked — it can't be taken away. Everything after that is for stars. Leave a handful for two stars. Sweep the board completely for three and a bonus booster. EVERY BOARD IS BEATABLE A solver plays each board before you ever see it, and the round's goal is set from what it managed. You're never handed something impossible — and never handed something free. As you progress, the margin between the solver's line and yours narrows until you have to play nearly perfectly. WHEN YOU GET STUCK Undo takes back your last move, stranded tiles and all. Shuffle rearranges everything still on the board. Colour Blast clears an entire colour wherever it's stranded. Run out of moves and you'll be offered a way back in rather than a dead end. A NEW BOARD EVERY DAY The daily challenge hands everyone the same tiles. Build a streak, compare your sweep on Game Center leaderboards, and chase the achievements. BUILT PROPERLY • Full dark mode • Dynamic Type — the whole interface scales with your text size • Shapes on tiles for colour blind players, as a normal setting rather than something buried • VoiceOver labels on every tile, including what a move would strand • No timers. No lives. No waiting to play. MatchMint includes optional coin packs for players who want more boosters. You never need them to finish a level — every board can be cleared on its own terms.
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What's New in MatchMint

3.1

September 20, 2026

Version 3.1 — the board no longer refills. This is a rebuild of how MatchMint plays. THE BOARD DRAINS NOW Cleared tiles used to be replaced instantly, which meant the board reset itself after every move and there was nothing to plan around. Now tiles fall, empty columns close up, and nothing comes back. Every clear is permanent, and the order you clear in is the puzzle. ONE GOAL, CLEARLY STATED The old round had two goals running at once — a hidden score target that decided the win, and a "mission" card that only paid coins. Now there's one: empty the board down to the allowance. STARS YOU CAN ACTUALLY EARN Reaching the goal banks the win instead of ending the round on the spot. Keep clearing for two stars, then three. (Previously the round ended the instant you qualified, which quietly capped almost every level at one star.) SEE WHAT A MOVE COSTS Press and hold any group to see its score and how many tiles it would strand before you commit. COMBOS THAT CAN BREAK The multiplier used to climb on its own and never reset. Now it's earned by clearing four or more at once and lost when you don't — a resource worth protecting. BOARDS THAT ARE ALWAYS BEATABLE A solver plays each board before you see it and sets the goal from what it found. No impossible boards, and no free ones. BOOSTERS YOU OWN Undo (new), Shuffle and Colour Blast are now counted items you hold, with a confirmation before any coins are spent. Get stuck and you'll be offered a rescue instead of a dead end. A PROPER INTERFACE Full dark mode, Dynamic Type support throughout, a pinned board that no longer scrolls, larger tap targets, a redesigned tile set with far better colour separation, and an option to show shapes on tiles for colour blind players.

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Subscriptions & In-App Purchases

$0.99

Starter Vault 300

300 coins for boosters and extra moves.

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