
Math Kingdom Adventures
Learn times tables by playing
About
What's New in Math Kingdom Adventures
3.0
July 30, 2026
A new world, and a new look. The harbour clock Three new levels in Grade 2: whole hours, half hours and quarter hours. Children move the hands with a finger instead of typing a number. Creatures of each land Every island now has its own: a rock golem in the mines, a mushroom in the forest, a frost spirit on the peaks, a crab at the harbour, a will-o'-the-wisp at the watchtower. Music A new soundtrack for menus and for play, kept deliberately quiet so it accompanies the game rather than covering it. It stops completely when the app leaves the screen. A new look throughout Panels, buttons, icons and one consistent palette across every screen. The player-select screen now shows each profile's own hero, kingdom and stars. Settings are organised into tabs. The shop The hero now stands in the middle of the screen in 3D, wearing the item you are trying on, with auras orbiting around him. Every item is shown as it really looks. Lightning Race The race now runs through the scenery of the kingdom it belongs to. Improvements and fixes - At the end of a level, the main button now takes you to the next one - Fixed a crash when opening the Kingdom Gate from the bottom button - The settings screen now lays out correctly right to left - The same exercise no longer appears more than twice in one level - Readability and contrast improved across every screen
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