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What's New in Maze & Marble
1.1.1
September 25, 2026
FLAT IS LEVEL, ALWAYS Tilt is back to the classic rule: hold your device flat like a tray and the marble rests. The calibration added in 1.1 could quietly learn a bad "level" and leave the ball drifting - it is gone, along with the Recenter button. THE EXIT ALWAYS TAKES THE MARBLE Rolling into the corner could leave the ball hanging over the edge of the exit without dropping in. The pocket now claims a marble the moment its centre is over the hole. DAILY CHALLENGE AND WORLD CARDS RESPOND AGAIN Tapping the Daily Challenge could open a world instead, and some world cards did nothing. Fixed. CHASE AND TIMED LEVELS CAN BE WON The chasing ghost and the countdown levels were paced in a way that made them impossible on a phone. Both are now set against each level's own par: beat the ghost, beat the clock. REAL WOOD Birch Forest is three timbers now - a pale oak floor, walnut walls and an oak frame on a dark table - with the figure of a sawn board in the grain, instead of one flat tan. ALSO - A call or lock pauses the level instead of leaving the ball rolling. - A tap during a trap fall no longer throws you out of the level. - Pinch zoom works smoothly. - Haptics can be switched off in Settings. - Pause and results plaques read clearly in every world. Still no ads. No in-app purchases. Fully offline.
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