MAZE TIME

MAZE TIME

Tilt through an obsidian maze

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Free

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  • Released
  • Updated
  • August 21, 2026
  • August 26, 2026
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Tilt your phone. Pilot a gyrosphere deep into an obsidian labyrinth lit only by molten gold. Reach the exit before the maze drains you. MAZE TIME is a tilt-controlled maze runner built on real accelerometer input — no virtual buttons between you and the sphere. Every maze is procedurally generated, grows level by level, and keeps layering in new mechanics until the grid becomes a gauntlet. ■ FEEL THE TILT Your phone is the controller. Lean into a corner, catch the drift on ice, fight the conveyor pulling you off-line. On desktop and web, a virtual stick and WASD take over automatically. ■ CHAIN YOUR COMBO Grab energy pellets fast to build a score multiplier up to x4. Let the window lapse or slam a wall at speed and the chain snaps. Learning to keep it alive is the whole game. ■ SURVIVE THE GRID Pits, lasers on a 2.6s pulse, patrolling sentries, pistoning crushers, collapsing tiles that only hold once, gravity-flip pads that invert your controls, breakable walls you can smash open at speed, portals, keys and locked exits, and creeping fog that shrinks your world to a few tiles. ■ MODES Relaxed — the clock only counts up. Fall in a pit, respawn, keep chasing stars. Timed — countdown per level, time crystals extend it. Run out and it's over. Daily Challenge — an energy expedition: one huge maze on a single tank of energy, identical for every player on earth and derived from the date. Driving and idling both burn energy, crystals are your only refuel, and the more you finish with, the higher you rank. Build a streak. Infinite Arena — endless roguelike waves with permadeath. Clear a wave, draft 1 of 3 stacking modifiers across five schools. The clock tightens every wave. ■ RACE YOUR GHOST Every level records your best run. Replay it and a translucent ghost runs your previous best alongside you, with a live split on the HUD. ■ SOUND SYNTHESIZED LIVE Every sound effect and every layer of the synthwave soundtrack is generated in real time — no audio files shipped. The music mixes itself against your combo multiplier, your speed, and how close you are to dying. ■ EARN YOUR LOOK Clear levels to earn Sparks and unlock gyrosphere skins in the Garage. Skins are cosmetic only — they never touch physics, scoring, or danger. ■ FAIR BY DESIGN Optional supply items — a revive, an extra shield segment, a route beacon, a time prism — can be bought with gems, but they are career-only. The Daily Challenge and the Infinite Arena refuse them outright, so nothing you buy can ever reach a leaderboard. No loot boxes, no random rewards. Three difficulty tiers, thirteen languages, and a maze that never repeats.
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What's New in MAZE TIME

1.1.0

August 26, 2026

■ SKINS REBUILT All nine gyrosphere skins now render as live material — the sphere rolls and the material rolls with it, instead of a flat texture pinned to the surface. Gold gained an engraved relief and a metallic reflection band. ■ A NEW SOUNDTRACK The music is now composed rather than synthesized: separate tracks for the menu, the descent and the daily expedition, over ambient beds of lava and cavern. Seventeen one-shot effects were resampled. The combo ladder is still synthesized live — every tier you climb, the ping climbs with it. ■ A CLEARER MAZE Boost tiles became lightning plates and now steer you through corners instead of slinging you into a wall. Conveyors are real moving belts. Gravity pads glow from the arrow itself. Breakable walls crack through four damage stages. Every maze draws a different slab of rock. ■ ICE FIELDS AND SLAG, IN SHEETS Ice and slag are no longer scattered single tiles — they form continuous terrain. Career, Infinite Arena and the Daily Challenge all follow the same rules. ■ LAVA SHAKES Rolling across lava now shakes the sphere in proportion to your speed, with haptics to match. ■ FIXES Leaderboard sign-in is deduplicated per session, so leaving and re-entering no longer re-prompts. The shop offers a retry when it's temporarily unavailable. HOW TO PLAY on the home screen is no longer truncated.

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