MECHRIFT: SKYFALL

MECHRIFT: SKYFALL

Mechs vs Alien Cyborgs BR

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Free

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Released
November 3, 2026
Updated
November 4, 2026

Features

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About

Giant war machines. One island. One survivor. MECHRIFT: SKYFALL is a battle royale where humanity's battle mechs face alien cyborgs. Drop from the dropship, loot weapons and gadgets, fight through collapsing cities and survive the closing storm until only one machine remains. TWO FACTIONS, TEN CLASSES • Human Mechs: Assault, Scout, Marksman, Engineer, Heavy, each in its own battle livery • Alien Cyborgs: Stalker, Ravager, Siphon, Wraith, Colossus Every class has two abilities, an ultimate, a passive trait, its own weapon and its own way to move: jump jets, hover packs, multi-boost flight, pounces and heavy stomps. 21 WEAPONS Battle rifles, scatterguns, railguns and missile salvos, plus spin-up miniguns, lobbed mortar grenades, chain-lightning tesla casters, acid spitters, bone railspears that pierce several targets and spore mortars that leave burning pools. THREE HUGE BATTLEFIELDS • Rift Island: a megacity, alien hive, frozen relay, canyons and coastlines • Polar Break: a frozen archipelago joined by ice shelves • Ember Reach: volcanic badlands around a burning caldera Day turns to night during the match. DESTROY EVERYTHING Rockets, plasma and ground slams level buildings floor by floor. Use the rubble as cover or bring a tower down on your enemies. SURVIVE Med-packs, armor plates, shield cells and field repair pads at every outpost keep you in the fight. GROW YOUR PILOT Level up to 50, unlock perks, earn class mastery and paint schemes, and complete daily challenges. PLAY OFFLINE Battle 23 AI opponents anywhere, no connection needed. Three difficulty levels, touch controls with aim assist, haptics, gamepad support.
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What's New in MECHRIFT

1.1.0

November 4, 2026

Update 1.1: Bigger world, livelier mechs, Russian language • Russian language: the whole game is now in Russian on Russian-language phones (switch in Settings). • Rebuilt map: buildings sit firmly on the ground, the city stands on level streets, the elevated highway follows the street grid, and roads lead out to every region. • Giant scale: skyscrapers, factories, containers, outposts and repair stations are much bigger. • Solid world: trees, lamps, vehicles, barriers and rubble are now solid: no more walking through them. • Sharper city: crisp building facades, collapse debris shows torn-off walls. • Livelier mechs and cyborgs: every unit walks at its own pace, looks around and shifts its weight at rest, gets winded after sprinting and limps when badly damaged; cyborgs keep their free claw raised and ready. • Bigger, clearer interface on phones: menus, mech upgrades, loadout, results and the battle HUD. • Smoother bot movement around new structures and many smaller fixes.

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