Minds of Nations

Minds of Nations

State as a school for souls.

66 ratings
27 reviews
Free
In-App Purchases

Details

  • Released
  • Updated
  • February 1, 2020
  • September 7, 2021

Features

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Minds of Nations screenshot #8 for iPhone
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About

Lead a nation through millennia, balancing material needs with the spiritual evolution of its souls. Develop unique governance, religion, and technology systems. Explore complex societal dynamics and the impact of your decisions over time.

Nation as a school for souls
Religion as spiritual transformation
Dynamic governance systems
Millennia-spanning gameplay
Resource-based effects
Realistic simulation algorithms
Army logistics and recruitment
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What's New in Minds of Nations

1.2.100

September 7, 2021

- fixed effects are back !

10

In-App Purchases

$1.99

208 CyberPoints

In-game currency, 5% discount.

User reviews

Underrated Game

This game is slightly buggy, it has many visual problems on phone. However, it is singularly my favourite strategy game I’ve ever played. I’ve played many other strategy games such as HOI4 and Civilisation 6. Yet none compare to the calmness and fun of this game. This game is slow paced and it means you must think about your choices before you make them, it has features I’ve never seen in any other games and most importantly it is unique. I love seeing my nation go from a singular state to a giant empire and know that I put the effort in across multiple weeks to make it happen. Both the early and end game are fun and I really think this game has potential if the issues are fixed and it is shown to the right people.
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Worst

Bad game with toxic community

An Inspired Work of Genius and Passion

This is a work of high art in the making, and a startling exception to the lowest common denominator expectation for mobile games. The creative passion and historical/cultural education behind the game reminds me of Herman Jesse’s The Glass Bead Game. As a cultural scholar, mystic, and artist, I am quite hooked. Yes there are UI issues, but that is to be expected for a beta and an indie work of love. The game remains quite playable and extremely fun for true lovers of deep simulation… hoping the creator never simplifies the depth for those who lack the patience to immerse. I would offer a couple of notes of loving feedback. One, I would suggest that the author’s monotheistic and gnostic biases do show in both the range of options given and their effects. While I appreciate the Eastern-facing scholarship that also suffuses the choices, I would suggest that indigenous and shamanic life ways and beliefs receive short thrift, and polytheistic traditions are downright punished. If the author wishes to make an attempt at a more universalist and open sandbox, I believe this should be corrected before the final draft. It may be necessary to bring in a friend with a depth of study in shamanic, ecological, indigenous, and polytheistic mysticism to properly complement the author’s own expertise. Second issue, in order to play viably in the sandbox, a degree of expansionism and aggression is necessary. Given the nature and soil of the game, it would be nice if a more local and cultural style of play — that is to say, not empire building — was able to be just as valid and “competitive” if in a very different way. This might bear a certain connection to my first point of feedback… A recognition that maybe there are other modes available besides that of the expansionist and generally monotheist state that we—in this era, on this plane—currently take for granted as the modus operandus of statehood.
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Unplayable. Don’t waste your time

Extremely steep learning curve made insurmountable by the garbage UI. I’ve come back multiple times to try and play this game but it’s impossible. I’d like to tell you that the UI is going to be fixed soon but as far as I know it’s never going to get better.

So and So

It has potential but god the UI is terrible and is super confusing but I can’t wait for single player

Developer apps

FAQ

What is Minds of Nations about?

Minds of Nations is a strategy MMO where you act as the custodian of a nation through millennia. The game focuses on balancing the material needs of your community with the spiritual evolution of the souls within your realm. You'll make decisions about governance, religion, and societal development to help souls evolve beyond earthly limitations.

What are the key features of this game?

Key features include viewing the nation as a school for souls, developing religion as a method for transformation rather than popularity, and using ideas to answer specific communal governance questions. The game also incorporates effects that change over time and based on production, realistic simulation algorithms, and unique approaches to technology and warfare.

Is Minds of Nations free to play?

Yes, the game is free to play. However, it mentions that continents without microtransactions are available with limited capacity, implying that some in-app purchases may be available for additional content or features.

What kind of gameplay can I expect?

You can expect a deep, long-term strategy experience. The gameplay involves managing a state through thousands of years, making complex decisions that impact both the physical well-being and the spiritual growth of your population. It explores themes of war, lies, propaganda, and the evolution of consciousness.

What makes the governance system unique?

Instead of relying on pre-defined systems like communism or democracy, the game allows you to build your governance by using ideas to answer specific questions. For example, you decide who leads the nation and how that leader is chosen, creating a highly customizable and unique governmental structure for your state.