Underrated Game
This game is slightly buggy, it has many visual problems on phone. However, it is singularly my favourite strategy game I’ve ever played. I’ve played many other strategy games such as HOI4 and Civilisation 6. Yet none compare to the calmness and fun of this game. This game is slow paced and it means you must think about your choices before you make them, it has features I’ve never seen in any other games and most importantly it is unique. I love seeing my nation go from a singular state to a giant empire and know that I put the effort in across multiple weeks to make it happen. Both the early and end game are fun and I really think this game has potential if the issues are fixed and it is shown to the right people.
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Worst
Bad game with toxic community
An Inspired Work of Genius and Passion
This is a work of high art in the making, and a startling exception to the lowest common denominator expectation for mobile games. The creative passion and historical/cultural education behind the game reminds me of Herman Jesse’s The Glass Bead Game. As a cultural scholar, mystic, and artist, I am quite hooked. Yes there are UI issues, but that is to be expected for a beta and an indie work of love. The game remains quite playable and extremely fun for true lovers of deep simulation… hoping the creator never simplifies the depth for those who lack the patience to immerse. I would offer a couple of notes of loving feedback. One, I would suggest that the author’s monotheistic and gnostic biases do show in both the range of options given and their effects. While I appreciate the Eastern-facing scholarship that also suffuses the choices, I would suggest that indigenous and shamanic life ways and beliefs receive short thrift, and polytheistic traditions are downright punished. If the author wishes to make an attempt at a more universalist and open sandbox, I believe this should be corrected before the final draft. It may be necessary to bring in a friend with a depth of study in shamanic, ecological, indigenous, and polytheistic mysticism to properly complement the author’s own expertise. Second issue, in order to play viably in the sandbox, a degree of expansionism and aggression is necessary. Given the nature and soil of the game, it would be nice if a more local and cultural style of play — that is to say, not empire building — was able to be just as valid and “competitive” if in a very different way. This might bear a certain connection to my first point of feedback… A recognition that maybe there are other modes available besides that of the expansionist and generally monotheist state that we—in this era, on this plane—currently take for granted as the modus operandus of statehood.
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Unplayable. Don’t waste your time
Extremely steep learning curve made insurmountable by the garbage UI. I’ve come back multiple times to try and play this game but it’s impossible. I’d like to tell you that the UI is going to be fixed soon but as far as I know it’s never going to get better.
So and So
It has potential but god the UI is terrible and is super confusing but I can’t wait for single player









