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What's New in Mini Games Land
1.2.0
August 31, 2026
Three new games, and a fairness pass over the entire roster. NEW Bubble Pop — aim, fire, match three. Cut a clump loose and it drops for triple points. Pipe Twist — rotate the pipes until the source reaches every drain. Shade Hunt — find the one tile in a slightly different shade before the timer runs out. Fruit Catch, Tap Tiles and Ring Pulse have retired to make room. FAIRER, EVERYWHERE Pulse Sprint no longer deals gaps you cannot jump, and sliding finally matters. Lane Hop spaces its cars by screen width, so a wider screen is no longer punishing. Orbit Dodge scores dodging rather than just surviving. Brick Smash runs can actually be lost now, and the ball no longer sticks vertical. Tap Dash pits kill properly, and the run keeps escalating. Color Sort gains undo, a difficulty ramp that actually ramps, and a New Board button that no longer deletes your run without asking. Block Drop judges a slam by hand speed instead of refresh rate, and a tap turns the piece. Memory Match tells you a wrong guess costs time, and the long game has a curve. Bridge Dash, Spin Strike, Drift Racer, Sky Jump, Slice Storm, Neon Snake, Hex Merge and Stack Rush all picked up input and balance fixes. A stray tap can no longer eat the game-over screen in any of the 20 games, and Stack Rush's retry button works again.
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