Buggy
A suggestion
Very good
Great game design
Great Game
Fun and tough Roguelike
Really underrated
So close to 5 stars! A few suggestions and a small glitch.
There is one glitch I’ve noticed, after selecting where a new card should go in battle, if you tap on another spot it’ll move to the slot you tap on and overlap the card that’s already there. However, this doesn’t effect the gameplay at all so it’s not critical.
The only thing that’s keeping me from giving this amazing app a 5 star review is the lack of character customization. It would be really nice to be able to have a few options for how your character looks.
Last suggestion would be qol for ipad, it would be very nice if the aspect ratio wasn’t fixed. This could be done through either by just scaling the background, or having some different background border art like how it’s done in btd6.
It would also be nice if you could use space on an ipad keyboard as a tap for combat, as in space would be the same as tapping the screen for parries. This last detail isn’t too important as the player would assumingely still have to use the trackpad for card selection (unless you added number key support for card selection) so it wouldn't change too much anyhow.
All things consider this is an amazing game and I’d love to give it 5 stars if we could see some character options. Great job on the game!
One of the best roguelite games for IOS
Best Mobile Game
Only suggestion would be making it more clear how some mechanics work (combos should be used after the attack)
Love it, need more.
Awful gameplay
Sekiro mobile
Awesome and addictive
It’ll take some time to get it down though, the game isn’t the forgiving type
Good game
Exceptional
Confusing for new players
Mechanics like Momentum Damage, Weapon Types, etc *need* to be clearly explained. I had to slog through the games Discord server to understand how basic things work- that is unacceptable. An in-game journal would be a great idea. If that’s too big of an ask, a link to some kind of Google Doc that explains game concepts would be leagues better than nothing at all.
The relic system is a great addition but it is unlocked too late into the game. It should be the 3rd or 4th unlock- not the 11th. By then, players (especially the ones playing on easy, where XP is halved) would have given up. The relics you get early game aren’t even *that* game changing, so giving early players a sense of progression by acquiring a common relic or two each run would be great. The relic inventory UI needs a complete overhaul though- it’s a cluttered mess. Perhaps draw from Genshin’s Artifact system for some UI inspiration.
As stated by others, healing being locked behind replacing one of your cards feels bad. It essentially means you only have 3 card slots, since the fourth would randomize every level. Either add a 5th card slot, give players a choice between multiple cards, or heal the player regardless if a card is chosen or not.
Some tweaks I’d like to see:
- Speed up the transition page between fights, it really kills the momentum of gameplay
- Remove the revive timer for people who purchased the remove ads upgrade
Some ideas:
- Allow players to choose which fights to tackle with branching paths, similar to FTL’s level progression
- Add random events to break up the repetition of gameplay
- Add a “training” zone where players can practice their parrying against different enemies
Overall, this game is very very fun, and the ad-free upgrade was worth it! I’m excited to see what future updates will bring- keep up the great work! :)
Confusing for new players
Questions I have :
- Do shield attacks block damage?
- What is the point of momentum damage?
- Why is my leveled relic exactly the same?
- What are the differences between the weapon types?
Between the lack of info, healing being locked behind forcefully having to accept a new card, and the currency used during gameplay being the same as the currency used outside of it, this game is very unforgiving to new players, and I’d assume that most people delete the game after trying it out.
Great game, needs customization
Not the greatest…
Now on to the positive parts. I think parrying is very satisfying and the fact that you could block at the cost of momentum is pretty good, the minimalistic style the game is pretty good. I do think the items could use a bit more work on functionality, but that’s the extent of my problems with items.
Back on the topic of minimalistic style, I do feel like things could be downsized a bit, I feel like my screen is a bit crowded, so that could use some work.
Overall, a nice game but it could use a few tweaks.
