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About
Nari, signal keeper of Lantern Hollow, went to mend the beacon road and never came home. Keep the road home lit — and the kettle warm.
Light three beacons a Wave to take back her trail across six places. Each beacon restores its place's memory — ribbons, chimes, kettle, bell, boat, lens — with one line. Grow weapons with embers and relics, wake that Guardian, then cash out or face a fiercer Wave. From Wave 2 each gate is a fork: two gates name their destinations.
A painted night world with redrawn heroes, spirits, and guardians under moonlit lighting.
■ Controls
Touch anywhere except the bottom-right dash button and a movement stick appears there.
Attacks target nearby spirits automatically. Press Dash to burst where you move.
■ Combat and growth
Collect ten spirit embers to awaken Moonfire for 6.5 seconds and empower every weapon.
Scatter spirits to level up and choose one of three relics. Stack the same relic to grow
slash, arrows, orbiting rings, and ripples.
Two distinct effects on one route unlock Resonance first: your next attack after a dash
changes once. Invest further for homing Starfall, 360-degree Full Moon, or Moon Dance
along your dash. Cards and the HUD show progress.
Nine skills join the level-up cards as the Waves pass. Guardians and spirits fill the air
with slow readable bullets — weave through.
Moon Dew heals; a core knocked loose can be reclaimed. Dew shares a 12-second cooldown;
at one heart, an elite guarantees one rescue Dew when none is on the field.
■ Beacons and the Guardian
Charge a beacon 1.3 seconds, then safe light or Overcharge. Overcharge defends 6.5 seconds
against that region's raid for a weapon core and embers. Overcharge all three for two
Guardian tiers. The first two beacons open Moon Gates; the third summons the Guardian.
Defeat it for one of three routes and one heart. Each Wave starts in a rotated region.
■ Story
Three acts and an epilogue follow Waves 1, 3, 6, 9: the lost, the road that remembers,
and at Wave 8 her signal answers — Nari is home. Each hero speaks in their own voice.
Each restored place speaks one memory for the Chronicle, which gathers every beat,
memory, and ending seen. Early returns keep her lamp waiting; the arc runs on Waves alone.
■ Records and the next run
After each Guardian, cash out or continue. Wave 8 is a formal victory; past the map
the count is Depth, each zone an omen, guardians new mutations.
Completed Waves, lit beacons, survival time, level, and spirits scattered set score and
S–D rank. Every run grants Moon Shards for six permanent boons. Moon Shrine lets you
preview six redrawn heroes with distinct colors and attack effects.
The gate resumes your saved checkpoint with hero, relics, and growth. When
your cloud account is reachable, your best hero and score join the Hall
board under your player ID; personal best and local top 10 stay on
the device.
■ Language
Korean, English, Japanese, Simplified Chinese, and Traditional Chinese.
Switch language in Settings without restarting.
■ Optional in-app purchases
Store builds include seven optional, restorable non-consumable purchases: Moonlit
Supporter, five individually unlocked heroes, and Lantern Colors. Paid heroes are
balanced sidegrades with distinct character art, projectile colors, motion, and impact
effects. Price differences reflect visual style, not combat power tiers. The free
Moonlit Warden can play every region, Guardian, and Wave. Lantern Colors is cosmetic.
Three consumable Continue Coin packs grant 1, 5, or 10 coins. Spending one resumes at
the spot where you fell while keeping score, level, and relics. Spent coins are not
restored, and each pack can be purchased again after verification and consumption.
Core play and local records work offline as a guest. Loading store products,
purchasing, purchase verification, sign-in, cloud saves, and the Hall require
an internet connection. Guest entry is always available; Google/Apple sign-in
appears only where configured. There are no ads.
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What's New in Moonlit Beacon
4.0.1
October 8, 2026
Moonlit Beacon 4.0.1 - First entry opens the gate lodge: meet Lumi, claim a unique adventurer name, practice movement and dash, then depart. - A completed guide lesson skips the lodge and resumes the living gate; interrupted practice returns there, and defeated runs stay sealed. - Attendance grants two continue coins per rolling twelve hours, at most once per twelve hours. - One coin revives where you fell; optional Settings reminders never grant coins by themselves.
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Subscriptions & In-App Purchases
$1.99
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