Diiddjj
Chicory
Beautiful Game
The immersion of this game is surprising awesome. It definitely had a great feel. I beat the game after about 4-5 hours. The combat is fairly one dimensional and the games progression feels very sudden. I wished the game was larger. Seems like there’s a ton of potential here for expanded areas.
Interesting concept
Will update after a couple levels.
Cool so far
Seems cool so far. Controls are pretty smooth. There needs to be more games like this on the App Store.
Great
Just downloaded the game!
Cool
I js want the copper armor lol but the game looks mad cool excited to dive deeper into it
Scratches that RPG itch!
I’ve been looking for an rpg to play on the go and I stumbled into this. More than happy to support!
Potentially a great game
Looked at it for a few weeks now on instagram and finally caved. Hoping for a great!
Has potential
Early in the game, it offers armor for a rating will update as I go. Feels good so far, love the one handed controls
Great
Unique gem.
First impression was good
I’m going to be honest, I haven’t even played 30 second of the game and I’m leaving this review. Games like this don’t get made enough. An open world RPG that’s not lag to win. One that encourages a story, exploration and adventure. I don’t care if the game is in early development and has issues. I fully support the creator and their vision for this project. I can only hope this game will do amazing and they create many like it
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Amazing
This is great
Fun so far
Like the simple controls and graphics
Nice game
I haven’t played that much yet but it seems pretty good so far but in the first quest you need to find the bandits in a cave and it doesn’t tell you where that cave is( i still dont know) but other than that it is good
1st person view for the win!
Calling homage to feelings of the old 1st person view games like Bethesda’s Red Guard, or Ultima’s Underworld. This is a real treat that can be played with a thumb! Def recommended play!
Like old games
No real help to start, prepare to die several times before you understand what to do
Amazing 1 hand RPG
Truthfully I just started. But it’s impressive this has been created by a solo dev. Can’t wait to see what content the future holds for this game. The fact it can be played with one hand is just icing on the cake.
Great
Awesome
Great game
Runs well and seems fun, look forward to see how it improves over time.
Massive Potential for a One Thumb Open World RPG
This is a unique take on an open world first person RPG. The art style is distinctive, charming and polished, and it feels like a distilled version of major open world RPGs, which is hard to come by for mobile games. I’ve been waiting for a portrait mode game like this for a long time, and this one mostly checks the major boxes. The dialog so far is sparse but well written.
Combat is interesting, but needs to feel more responsive. It’s hard to understand the attack cooldown and it’s too easy to accidentally open the menu in combat. Being able to swing more freely would help. Also, armor seems to break quickly and reduces to zero, but I don’t understand how to repair. There’s items for purchase, but it doesn’t seem like you can even see a name for them before you buy.
The biggest problem is the main quest direction. I respect the decision to not tell the player exactly where to go, but it doesn’t seem like the stated design of having the player ask around for clues pans out. I am stuck wondering where the “Rocky Cove” is and I’ve asked every character in the village and wandered the world for hours to no avail, with 0 clues discovered of even what direction I’m supposed to go. Other reviews seem to be mentioning this. A simple compass with hints on a general section would help.
With all that said, this game is a breath of fresh air in the current landscape of shallow, over monetized mobile games and I am enjoying it so far. I hope the developer keeps improving it because the game has massive potential and the core vision is solid.
Combat is interesting, but needs to feel more responsive. It’s hard to understand the attack cooldown and it’s too easy to accidentally open the menu in combat. Being able to swing more freely would help. Also, armor seems to break quickly and reduces to zero, but I don’t understand how to repair. There’s items for purchase, but it doesn’t seem like you can even see a name for them before you buy.
The biggest problem is the main quest direction. I respect the decision to not tell the player exactly where to go, but it doesn’t seem like the stated design of having the player ask around for clues pans out. I am stuck wondering where the “Rocky Cove” is and I’ve asked every character in the village and wandered the world for hours to no avail, with 0 clues discovered of even what direction I’m supposed to go. Other reviews seem to be mentioning this. A simple compass with hints on a general section would help.
With all that said, this game is a breath of fresh air in the current landscape of shallow, over monetized mobile games and I am enjoying it so far. I hope the developer keeps improving it because the game has massive potential and the core vision is solid.
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