Fun concept with a lot of potential, but feels unfinished
My biggest issue is the hero and combat balance. Long-range heroes are generally much more useful because all heroes stay in place and automatically target the closest enemy. Melee and mid-range heroes can spend a lot of time doing nothing until enemies reach their attack range, while long-range units contribute throughout most of the battle. Enemy archers are especially frustrating because they can stack safely behind tankier melee enemies while your heroes are forced to attack whatever is closest.
Because of this, the Hunter feels almost mandatory. His manually targeted AoE is one of the only reliable ways I’ve found to quickly eliminate dangerous groups of archers hiding behind the frontline. Even in Border Garrison battles, where melee and mid-range heroes become more useful because enemies spawn closer, Hunter can instantly clear a spawned wave whenever his ability is ready. The shorter-range heroes mainly shine while his ability is on cooldown.
I would love to see better ways for melee and mid-range heroes to contribute, more heroes with different roles and targeting mechanics, and more ways to counter enemy backlines so that one hero doesn’t feel necessary for so many situations.
The progression systems could also use more depth. Bones can become much harder to obtain compared to gold while being necessary for hero upgrades, and I would really like a way to reset or respec points spent on permanent upgrades. More meaningful upgrade choices would also make the meta progression more interesting.
The game is still receiving updates, so I wouldn’t call it completely abandoned, but most of the recent version history appears focused on bug fixes, functionality, and occasional vaguely described balance updates rather than substantial new content. Meanwhile, some in-game features still say “Coming Soon.” I would love to see a major content update with more heroes, artifacts, battle types, base progression, and meaningful late-game content.
There’s a genuinely fun game here with a great foundation. I just wish its strongest ideas were developed further. With better hero balance, more strategic combat options, deeper progression, and substantial new content, I could easily see myself rating this much higher.
Fun game but falls short
Adds are insane!
Hmmmm
Bugs
I would love to be able to spend a few bucks to remove unskippable ads.
My castles downgraded from lvl 10 to lvl 1. This tremendously sucked.
Loading to and from the Map takes a little long. Surely this could he speed up?
Don’t Waste Your Time
Intrusive Ads
Very poor aspect of the game.
Mandatory Ads
Erhebe dich!
Forced to watch adverts
Ok
It’s good
You can do it👍🏼
Great game needs some better features
Pretty intense little strategy game
Прикольная!)
Только не понял, как тренировать Войнов!(
Game is fun! But…
Many problems
After upgrading castles, they randomly return to level 1 and I don’t get money back. Upgrading them are money pits. No way to report this bug.
Summoner character and hunter units are useful. The rest are arrow sponges and nothing else.
No variety of gameplay.
Please correct at least the bugs. New gameplay would be nice.
