Necromancer: Frost and Flame

Necromancer: Frost and Flame

Red reign. Dungeon Overlord

309 ratings
36 reviews
Free
With Ads

Details

  • Released
  • Updated
  • January 29, 2023
  • August 19, 2026
Necromancer: Frost and Flame screenshot #1 for iPhone
Necromancer: Frost and Flame screenshot #2 for iPhone
Necromancer: Frost and Flame screenshot #3 for iPhone
Necromancer: Frost and Flame screenshot #4 for iPhone
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About

Engage in a strategy game blending Tower Defense and RPG elements. Build your fortress, train an army, and upgrade heroes to defend against enemies and conquer new lands in a vast fantasy world.

Tower Defense gameplay
RPG hero upgrades
Fortress building and defense
Army recruitment and training
City and land conquest
Strategic battle planning
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What users say

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What's New in Necromancer

3.7

August 19, 2026

- bug fixes

User reviews

Fun concept with a lot of potential, but feels unfinished

I really enjoy the core idea of Necromancer: Frost and Flame. Conquering the map, capturing castles for passive gold and bones, fighting treasuries for gold and gems, destroying Border Garrisons to unlock new areas, upgrading your base, and building a lineup of different heroes creates a genuinely fun progression loop.

My biggest issue is the hero and combat balance. Long-range heroes are generally much more useful because all heroes stay in place and automatically target the closest enemy. Melee and mid-range heroes can spend a lot of time doing nothing until enemies reach their attack range, while long-range units contribute throughout most of the battle. Enemy archers are especially frustrating because they can stack safely behind tankier melee enemies while your heroes are forced to attack whatever is closest.

Because of this, the Hunter feels almost mandatory. His manually targeted AoE is one of the only reliable ways I’ve found to quickly eliminate dangerous groups of archers hiding behind the frontline. Even in Border Garrison battles, where melee and mid-range heroes become more useful because enemies spawn closer, Hunter can instantly clear a spawned wave whenever his ability is ready. The shorter-range heroes mainly shine while his ability is on cooldown.

I would love to see better ways for melee and mid-range heroes to contribute, more heroes with different roles and targeting mechanics, and more ways to counter enemy backlines so that one hero doesn’t feel necessary for so many situations.

The progression systems could also use more depth. Bones can become much harder to obtain compared to gold while being necessary for hero upgrades, and I would really like a way to reset or respec points spent on permanent upgrades. More meaningful upgrade choices would also make the meta progression more interesting.

The game is still receiving updates, so I wouldn’t call it completely abandoned, but most of the recent version history appears focused on bug fixes, functionality, and occasional vaguely described balance updates rather than substantial new content. Meanwhile, some in-game features still say “Coming Soon.” I would love to see a major content update with more heroes, artifacts, battle types, base progression, and meaningful late-game content.

There’s a genuinely fun game here with a great foundation. I just wish its strongest ideas were developed further. With better hero balance, more strategic combat options, deeper progression, and substantial new content, I could easily see myself rating this much higher.
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Fun game but falls short

Fun game, but most units are useless except as meat shields, and you will fight the exact same enemies forever. No variety like the pictures in the App Store. And I’ve quickly run out of content, without need to do max upgrades. Heck, the game bugged so that I could no longer gain experience. Anyways, I’m moving on since I conquered every castle and counting the game as done.
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Adds are insane!

Whoever made this game is utterly stupid. It’s a fun game, yet, the more you play it and experience you get in the game, the more the ads pop up. Every two battles it’s one ad, then suddenly like every battle it’s two ads. Utterly crazy the developer would ruin their game. 0/10 would not recommend even starting.
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Hmmmm

What’s The Purpose In Having An Option To “Complete” Your Units Training Time, If It Doesn’t Work?

Bugs

Fun Game! A few points of feedback.

I would love to be able to spend a few bucks to remove unskippable ads.

My castles downgraded from lvl 10 to lvl 1. This tremendously sucked.

Loading to and from the Map takes a little long. Surely this could he speed up?

Developer apps

User experience

🐞

Reported Bugs

9 issues

Game bugged, could not gain experience

Bug

Units training time option doesn't work

Bug

Castles downgraded from level 10 to level 1

Bug

Loading to and from map takes too long

Bug

Ads not giving rewards

Bug

Castles randomly return to level 1

Bug

Game stopped working, loading bar reaches 99%

Bug

Maxed castle reverted back to level one

Bug

Lost all progress after logging out

Bug

Requested Features

9 requests

Option to remove unskippable ads

Feature

Increase daily rewards

Feature

More updates and various tasks

Feature

Easier way to get bones

Feature

Faster than 2x speed option

Feature

More unit spots

Feature

More units

Feature

Melee characters should be able to move

Feature

Bone collection equivalent of passive gold

Feature

FAQ

What kind of game is Necromancer: Frost and Flame?

Necromancer: Frost and Flame is a strategy game that combines the core mechanics of Tower Defense with elements of Role-Playing Games (RPG). Players take on the role of a Lord defending their fortress and expanding their territory in a fantasy world.

What are the main gameplay features?

Key features include building and upgrading various structures within your city to train your army and equip them. You can also upgrade your heroes to better defend against enemy raids and monster attacks. Strategic planning for battles and capturing enemy assets are also crucial.

Is Necromancer: Frost and Flame free to play?

The application is free to download and play, supported by advertisements. There are no in-app purchases mentioned in the provided data.

Who is the target audience for this game?

This game is designed for players who enjoy strategic gameplay, particularly those who like Tower Defense titles and RPGs. Fans of fantasy settings and base-building mechanics will also find it appealing.

How do I defend my fortress?

You defend your fortress by building a variety of defensive structures and training a powerful army. Upgrading your heroes is also essential for repelling attacks from brigands and monsters. Strategic deployment of your forces and planning your defenses are key to success.