Neon Horde — Arena Survivor

Neon Horde — Arena Survivor

Survive the cursed forest

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  • Released
  • Updated
  • July 9, 2026
  • September 13, 2026

Features

Neon Horde — Arena Survivor screenshot #1 for iPhone
Neon Horde — Arena Survivor screenshot #2 for iPhone
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Neon Horde — Arena Survivor screenshot #9 for iPhone
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About

YOU ARE ONE SPARK AGAINST THE HORDE. Drag to move — your weapons fire on their own. Every kill drops light. Every level lets you pick a new power. In ten minutes you go from hunted to unstoppable... if you live that long. LIBERATE THE NEON ISLES The world is an archipelago of five islands, and the Void holds them all. March on each island's Void Nexus, break its shield pylons, survive its defense waves and raze the base to set the island free. Every liberation recovers a signature weapon — and one of them frees the Warden Wolf, a spirit ally who hunts at your side. — ONE-THUMB CONTROLS: move; everything else is automatic — CAMPAIGN + FREE HUNT: siege the five islands, or survive the classic ten-minute hunt — 8 WEAPONS, 8 POWERS: draft a new build every run, fuse evolutions in the Archives — VOID NEXUS SIEGES: pylons, shields and turret rings — every island fights harder — THE WARDEN WOLF: a loyal spirit ally with teeth — FACE PRIME: the three-phase boss guarding the Neon Heart — UPGRADE LAB: permanent power between runs — OVERDRIVE TIERS: beat the game, then break it — WORLD LIBERATED: watch the archipelago light up as you win Free to download, no purchases, no paywalls — and fully playable offline. A short ad may appear between runs, and optional bonus ads (revive, double shards) are always your choice. Ten minutes. One life. Infinite light.
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What's New in Neon Horde

2.8.0

September 13, 2026

THE FOUNDRY GRID — the Void no longer arrives from nowhere. It is built. • FIVE PRODUCTION LINES ring every island base, and every one of them is destructible. Each draws power from the base itself: break a shield emitter or wound the core and every line slows at once. • THE BASE UPGRADES IN THE OPEN. A line announces its next upgrade with a countdown and stops producing while it builds. Raze it before the scaffold lands and you deny the upgrade; let it finish and that line starts fielding a tougher breed — and when you take one down, the rest reroute power and upgrade sooner. • RAZING A LINE NEVER EMPTIES THE ARENA. It stops that breed from reaching you and pays you crystals, while the rest of the horde keeps coming. What changes is the character of the fight, not the amount of it. • ARMOURED TROOPS. Units that roll off an upgraded line hit harder and close slower than the wild horde. • YOUR OWN WORKS. Fortifications you raise on an island now stand for the rest of the siege instead of expiring, and a new WEAPON WORKSHOP forges your guns up to MK VI for the rest of the run. Free Hunt, Today's Hunt, Void Surge and the weekly league are unchanged.

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