Neon Swarm - Tower Defence

Neon Swarm - Tower Defence

Retro synthwave strategy

0 ratings
$0.99

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Details

Released
October 25, 2026
Updated
October 26, 2026

Features

Neon Swarm - Tower Defence video #1 for iPhone
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Neon Swarm - Tower Defence screenshot #8 for iPhone
Neon Swarm - Tower Defence screenshot #9 for iPhone
Neon Swarm - Tower Defence screenshot #10 for iPhone
Neon Swarm - Tower Defence screenshot #11 for iPhone
iphone
iphoneDuo
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About

Neon Swarm is a synthwave tower defence game in bright neon on dark purple. Invaders pour out of glowing gates and follow neon roads to your core. Build towers on the grid beside the road, upgrade them, and stop the swarm before it gets through. 30 LEVELS IN FOUR WORLDS • Sunset Strip: violet skies and wireframe mountains. Learn the basics: merging roads, crossings and air lanes. • Neon City: a lit skyline, warp gates, forking streets and armoured convoys. • Chrome Coast: the sea and a lighthouse, turbo lanes and sand drifts that change how fast the road runs, and repair drones that patch up their convoys. • The Mainframe: inside the machine the swarm comes from. Twelve levels with firewalls that hold the swarm back and let it pour through in bursts, and the Jammer, an invader that knocks out the towers around it. SIX TOWERS, THREE TIERS EACH Blaster, Rocket Pod, Laser, Tesla Coil, Cryo and Mortar. Damage is kinetic or energy: armour blunts bullets, shields soak energy, and only some towers can hit flyers. Power nodes add 25% damage to the tower on them. Choose what each tower targets (first, last, strongest or closest), and sell for 70% back. TEN KINDS OF INVADER Glitches, runners, tanks, swarms, shielders, splitters, flyers, overlords, patchers and jammers. Each has one rule to learn, and a tower that beats it. LEARN AS YOU GO • A six-lesson tutorial on the first level • A Field Guide page for every tower and invader • A card that introduces each new invader, tower or road feature the first time it turns up • A preview of every wave before it starts PLAY YOUR WAY • Up to three stars per level, for the lives you keep • Call waves early with NEXT for bonus credits • 1×, 2× and 3× speed, and pause any time GAME CENTER 31 achievements, a leaderboard for every level, and one for total stars. Your score is the lives you keep, plus the bonus for calling waves early. MADE TO RUN SMOOTHLY Every tower, invader and road is drawn live in Metal, with no sprites. Every sound effect and song is synthesised in code, and the grid pulses to the beat. It aims for 120 fps on ProMotion displays, and eases off its frame rate and effects when your device is hot or in Low Power Mode. For iPhone, iPhone Duo and iPad, in landscape. Plays offline. No ads and no in-app purchases.
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What's New in Neon Swarm

1.1

October 26, 2026

World 4: the Mainframe • Twelve new levels inside the machine the swarm comes from. The Mainframe opens at 36 stars, bringing the campaign to 30 levels. • Firewalls: barriers across the road that close on a timer. The swarm queues behind them, then pours through when they open. • The Jammer: a new invader whose pulse knocks out nearby towers for two seconds. Build out of its reach, or take it down from range. • A new song for the world, and a Field Guide page for the Jammer. • Three new achievements, and a leaderboard for every new level. • Optimised for iPhone Duo: the game plays on both displays and resizes as you open and close the phone. • Level select now scrolls to your next level, and the build menu's hint no longer runs off the bottom of the screen.

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