Very enjoyable
Played through the dungeons and rooms
BBrasshandle
Fun roguelike
Fees honest to the original with the added cyber tech features
BBrasshandle
Fun little game
I like how there is a console for figuring it all out
BBrasshandle

Engage in a cyberpunk roguelike strategy game on a hostile grid. Issue commands, scan for risks, and choose your tactical approach to hacking, combat, and extraction. Designed for brief, focused sessions, it offers deliberate pacing and a readable interface for strategic decision-making.
2.5
October 19, 2026
Your curiosity and careful choices are a great fit for NEONNET. Thank you for playing and making time for the app. This update brings a new way to explore, clearer cards, and dice you can watch land. - Meet STARX3, a new dungeon view alongside STARX2. Health and status stay at the top, your cards sit below, and the dungeon gets the space between them. - STARX3 leaves out the desktop subwindows. Keep the map in view while choosing your next move or card. - Choose the compact dungeon to explore 3x3 rooms connected by short, two-square passages. Every step follows the floor, with walls and encounters shaping your route. - Roll once, then spend that movement allowance across several taps. Each grid step counts, and the same die stays with you until the allowance ends. - Unresolved required rooms and hostile robots stop your movement. Deal with what is in front of you before pushing farther. - Movement tactics work with your saved roll. Once you take the first step, your tactic stays locked until that movement ends. - End a partly spent movement allowance early if you want to stop. Remaining steps are left behind. - Switching between STARX2 and STARX3 keeps you in one shared adventure. - STARX2 still offers its adjustable windows for the board, cards, optional dice, and game log. - New board adventures have 36 named rooms, including credit caches, robot guards, and story and service rooms. Look out for Loot Boot, Doom Room, and Blame Frame. - In STARX2's room board, roll and tap a reachable destination. The room you land in is the one you resolve. - Pan the map, inspect a room, and check the movement cost before choosing where to go. - Gameplay dice now get a brief physical throw and bounce before showing your roll's result. - The dice display follows the result you are reading. Reopening saved movement or chance dice shows that roll again. - Dice messages are shorter: the recorded roll and the outcome stay together without repeating the instructions. - Reduce Motion shows the recorded faces straight away. - Practice dice remain available in the Dice Tray, separate from your adventure. - Card rules have more room for the required roll and the number of successful outcomes. - STARX3 keeps physical card sizes consistent across hand pages, including the last few cards. - Selected-card explanations wrap so you can read the action before committing. - STARX2 cards keep their playing-card proportions with larger text. Longer rules scroll inside the card. - The Card Library lets you compare card roles, dice requirements, cards you own, and where to find them. - Deck keeps your hand, draw, discard, and exhaust piles available for inspection. - Open the log or terminal in a sheet that slides up from the bottom. Pull the sheet higher to read more, then swipe it down or tap Done to return. - STARX3 result cards slide from left to right along the bottom. The full message stays in the log when you want to review it. - Room choices bring rewards, services, story decisions, and chance actions together in a popup. - The main bar now has STARX2, STARX3, Deck, and More. - Start a new character through New game. Choose Identity, Look, Deck, and Story, then review your choices before starting the adventure. - Your current adventure stays available while you work on that new character. - Find your character tools, journal, terminal, settings and other utilities in More. - Journal and Objectives show the next available step alongside your progress and earlier decisions. - Earlier adventures keep their original layouts and movement rules. Compact dungeon saves also retain your location, die, remaining steps, and reserved tactic.
More$0.99
Level Up
Move up one level
NEONNET involves moving through grid sectors, scanning for threats, managing resources, and engaging in turn-based combat using attacks, hacks, and utilities. Players also complete quests and manage software upgrades in a market economy.
Yes, NEONNET is specifically designed for brief mobile sessions. Its commands are clear, tactical outcomes are readable, and progress can be made in small chunks, with a save flow that supports interruptions.
Yes, NEONNET features a quest system tied to story threads that provide direction to each session. Players can accept and complete these quests as they progress through the game.
Players can buy, install, and evaluate software upgrades in the market. These upgrades can enhance their tactical capabilities and provide new problem-solving tools for encounters.
NEONNET is designed for iOS devices, specifically supporting iPhones and iPads.
NEONNET has an age rating of 12+, making it suitable for teenagers and older players.
The latest version of NEONNET is 2.1, and it was last updated on April 24, 2026. This indicates a recent update and ongoing development.
NEONNET has a perfect rating of 5.0 stars from 1 rating, suggesting a highly positive initial reception from its users.