
Nightwalk: Focus Expedition
Leave once, lose the descent
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About
The expedition only advances while you do.
Start a session and a party sets out across the dark, lit by one lantern. They walk for exactly as long as you stay out of your phone. Leave the app and they stop. Stay away and they lose the road.
A RUN THAT LASTS MORE THAN ONE SESSION
A descent spans several sessions. When a session ends the party makes camp at the depth it reached, and the next session breaks camp and walks on from there. Leave the app during any session and the whole descent is lost, not just that one stretch. Choose "Return home" at camp and everything the party is carrying is banked, along with a bonus for how deep it went.
NOTHING TO TAP
There are no buttons, no choices and no controls during a session. You are not supposed to be touching your phone — that is the entire point. The screen is built to be read in one second from across a desk.
LOCKING YOUR PHONE IS NOT LEAVING
Screen off and face down is the best thing you can do, so the march continues and the time still counts. Only switching to another app ends a run.
FOCUSING LONGER IS NEVER WORSE
Lost encounters still pay. The party cannot be wiped out. Every summary leads with the minutes you actually concentrated — even the sessions that ended badly. The expedition can fail; the focus always counts.
WHAT ACCUMULATES
Spoils that make it home become ember, and ember recruits and promotes your party. A deeper party walks further before it starts losing fights. Streaks, total focused time and your deepest run are kept alongside.
Works offline. Nothing to sign up for, nothing to buy.
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What's New in Nightwalk
1.1
September 11, 2026
1.1 — Descents. • A run now spans several sessions: finish one and the party camps at the depth it reached, and the next one breaks camp and walks on. • "Return home" at camp banks everything carried, plus a depth bonus. • Leaving mid-session still loses the whole descent. • Interface now in 16 languages, and the night world redrawn.
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