Nightward: Tactics Puzzle

Nightward: Tactics Puzzle

Turn-based climb, zero luck

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Free
In-App PurchasesWith Ads

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Released
November 7, 2026
Updated
November 7, 2026

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Nightward: Tactics Puzzle screenshot #1 for iPhone
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Nightward: Tactics Puzzle screenshot #3 for iPhone
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About

Nightward is a turn-based tactics game where nothing is left to chance. A hooded watcher carries a lantern up a tower sunk in night. Each floor is a small hexagonal platform floating above the void, and every enemy shows exactly where it will strike: red tiles are hit at the end of your turn, striped tiles explode on the next one. If you get hit, it is because you missed something, never because of a dice roll. YOUR THREE TOOLS - Glaive: tap a nearby enemy to strike it. - Shadowstep: leap up to two tiles, or swap places with an enemy and leave it stunned where you stood. - Lantern: a flare of light pushes a nearby enemy back. Into lava or the void, it is gone for good. A TOWER WITH ITS OWN RULES - Seven enemy types, each with one clear rule: the Ashblade hits all around it, the Nightbow shoots in lines, the Ember Sower throws bombs that also hurt its allies, the Stormweaver teleports, the Bulwark blocks hits from the front, the Sentinel sweeps six beams. - Elite versions with their own twist. - A Warden every five floors, who announces each attack one turn ahead. - Five zones (Furnace, Chasm, Wildwood, Dusk, Zenith), then a new, harder cycle. - Floor events: double bounty, collapsing ground, extra lava, pillar halls, spike traps. CLEANSE AND CLIMB Defeat every enemy on a floor to cleanse it and pick one of three upgrades (14 cards: common, rare, legendary). Or run for the stairs: you can flee at any time, but only a cleansed floor rewards you. A Moonwell sometimes offers a single favor: heal, extra heart or instant recharge. PROGRESS THAT STAYS Earn Shards on every climb and spend them on permanent upgrades, eight outfits and four tower themes. Play the Daily Challenge, a tower that is the same for every player for one day, and complete three daily quests. MADE FOR SHORT SESSIONS A climb lasts 10 to 15 minutes, and the game saves after every turn. No account, no internet needed to play. Optional video ads can revive you once per run or double your Shards. One purchase removes forced ads. Every purchase gives exactly what is shown: no random content.
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What's New in Nightward

1.0

November 7, 2026

4

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$3.99

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No forced ads; Rise Again and Double free.

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