One of my favorite (evil) indie games of all time
I have this game on every platform I own. I am obsessed, and have been since like 2018/2019. I listen to the soundtrack daily, and the surrealist poetry of every level is intriguing, it really invites the player to take the story how they will. This game is more of an art piece above anything else. It wonderfully displays the monotony of being an office worker by the repetitiveness, while still being very out there. I LOVE NO THING
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Fun yet challenging
Picked this up on Switch years back when it was on a good sale, never got around to beating it but I just bought it again on the app store so I could play on my phone! The aesthetics are fun, the robotic narration gets stuck in my head just as much as the music, and the gameplay is challenging enough to make me want to keep trying again and again. Controls are simple, I turn my phone sideways and just tap the left or right of the screen to turn the direction I want. Haven’t figured out how to pause on the iOS version but other than that, it’s a fantastic port of an enjoyable game.
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amazing game
the gameplay is simple and sounds and looks easy but is actually really hard it took me a while to just beat level 2, even though it is simple it actually has a story and the dialogue is interesting and does a good yet cryptic job of world building, and the visuals are also simple but complements the feeling of it very well and looks nice, highly recommended for such a small price
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ありふれたものじゃない
僕はすごい好きです。初めは結構難しいです。努力して達成できる感じは、昔のゲームを受け継いでると思います。あまり取り上げてもらえないアプリなので、久々にレビューしました。気になる方は、買って損はないです。
ゆかいなげーむ
やっていきいると
はきけがしていまいす
でも
たしのい
はきけがしていまいす
でも
たしのい
Dystopian Fun!
Incredibly fun & challenging gameplay complete with an interesting aesthetic and 1984-esque theme.
長く、厳しく、フラットな旅へようこそ
買い切りのゲームアプリは容量の関係もあり、「クリアしてしばらくしたら端末から消す」のですが、その点このゲームは約1年間ほど私の携帯に密かに居座っていました。
「道を辿って延々角を曲がり続ける」だけのシンプルなゲーム、の筈なのにコレがめちゃくちゃ難しい。新しいエリアへたどり着くまで同じ道を何度も何度も踏み外しながら進んでいく日々を送る羽目になります。
ですが、他の方もおっしゃるように、その繰り返しの中で聞こえてくる「ちょっと前に聞いたことがあるようなBGM」と画面のノイジーな感じが合わさって、なんとも言えない不思議な旅を演出してくれます。
派手なゲームでも、スカッとするゲームでもありませんが、反復作業を積み上げつつ次の「なにか」を求めて挑み続けるのがお好きな方は、心惹かれるものがあると思います。
「道を辿って延々角を曲がり続ける」だけのシンプルなゲーム、の筈なのにコレがめちゃくちゃ難しい。新しいエリアへたどり着くまで同じ道を何度も何度も踏み外しながら進んでいく日々を送る羽目になります。
ですが、他の方もおっしゃるように、その繰り返しの中で聞こえてくる「ちょっと前に聞いたことがあるようなBGM」と画面のノイジーな感じが合わさって、なんとも言えない不思議な旅を演出してくれます。
派手なゲームでも、スカッとするゲームでもありませんが、反復作業を積み上げつつ次の「なにか」を求めて挑み続けるのがお好きな方は、心惹かれるものがあると思います。
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Purchased thinking it was gonna be all the things it claimed.
It's a rather boring endless runner. I thought I was getting into something here... And all I had to do was beat level 1 of the storyline. But it seems to really just be as simple as some of the other low star reviews.
奇才
ドラッグゲームだと思う。
内容は迫り来る道を
画面の左右をタップして
進んでいくという覚えゲー
途中の四角の物を取ると
色が変わりスピードが少し落ちる
好きでするんじゃない
世界を見たくて進むのだ!!!
内容は迫り来る道を
画面の左右をタップして
進んでいくという覚えゲー
途中の四角の物を取ると
色が変わりスピードが少し落ちる
好きでするんじゃない
世界を見たくて進むのだ!!!
Aimless, pointless, repetitive, lazy money-grab
I'm going to try and get my money back, having been tricked into buying this thing. This thing seems to have been designed by an AI with the barest understanding of what constitutes a game. Either that or it was a level one exercise in graphics programming at a coding institute in an East Asian country. It really is simply a few basic programming elements slapped haphazardly together … and that's it.
Basically you tap left and right to guide a first-person perspective "runner" down platforms in a 3D monochrome maze as an 8-bit theme, around five notes booping up and down a major scale, loops in the background and a voice narrates nonsense phrases: "Your shoes are shiny. Now is not the time for your inner fight. I am not with you." Like that. The eye-hurting monochrome colors change randomly. There are a few random objects floating in space between the platforms: woman heads, Ben Franklin heads, arms, buildings. They serve no purpose. The screen glitches randomly. Sometimes your runner runs into a cube that chimes and changes the monochrome background once more. If you fall off the platform you start over. As you progress down the maze the runner's speed increases, and the runner's base starting speed also increases a little each time you are "killed" and restart, unless you force quit the game and restart the app entirely to bring your runner back to the beginning base speed … so probably the game designers gain some advantage every time a player logs out of Game Center and logs back in again, maybe something involving ranking. Anyhow, there are no clues to the mazes, and most of the challenge of running through them involves poor control response or being visually unable to see what's happening, either by having the screen blocked by glitches or by being blinded by a particularly bright monochrome background, lime on canary, for example, or orange against tangerine. Finishing a level brings up a new one that's slightly different from the last, for no particular reason, as there is no storyline, no plot, no interaction other than tapping left and right and hoping the runner responds, and the random objects don't change, they just cycle.
Seriously, this is a coding exercise someone decided to sell as an overpriced app. Imagine you were demonstrating 3D technology for the first time, and you just looped visuals of a first-person perspective going over a set of ramps, turning left and right around an Atari 2600 representation of a city comprising nine office blocks, three woman heads, a Ben Franklin head and seven up-stretched arms. To demonstrate voice synthesis you program in some phrases from a phrase book: "Your shoes are shiny. The city is alive tonight." Because you're limited to 8-bit color for this 101 class exercise you choose monochromes of lime green against emerald green. And that's it.
But to drum up excitement you shell out one eighth of a Bitcoin to bored Russian youths on whatever the current version of Hansa Market is to buy 250 good reviews from them. And there you have the game's gameplay and business model. …Enjoy?
Seriously, don't buy this thing. Just don't. Get a level-1 programming book and code in the first exercise of the first page of the first chapter into Eclipse yourself and you will get pretty much the same result, for cheaper, and you'll have learned a new skill to boot. But don't reward the lazy failing student who cribbed this from a beginner's guide to 8-bit color and 3D vector plane graphics.
Basically you tap left and right to guide a first-person perspective "runner" down platforms in a 3D monochrome maze as an 8-bit theme, around five notes booping up and down a major scale, loops in the background and a voice narrates nonsense phrases: "Your shoes are shiny. Now is not the time for your inner fight. I am not with you." Like that. The eye-hurting monochrome colors change randomly. There are a few random objects floating in space between the platforms: woman heads, Ben Franklin heads, arms, buildings. They serve no purpose. The screen glitches randomly. Sometimes your runner runs into a cube that chimes and changes the monochrome background once more. If you fall off the platform you start over. As you progress down the maze the runner's speed increases, and the runner's base starting speed also increases a little each time you are "killed" and restart, unless you force quit the game and restart the app entirely to bring your runner back to the beginning base speed … so probably the game designers gain some advantage every time a player logs out of Game Center and logs back in again, maybe something involving ranking. Anyhow, there are no clues to the mazes, and most of the challenge of running through them involves poor control response or being visually unable to see what's happening, either by having the screen blocked by glitches or by being blinded by a particularly bright monochrome background, lime on canary, for example, or orange against tangerine. Finishing a level brings up a new one that's slightly different from the last, for no particular reason, as there is no storyline, no plot, no interaction other than tapping left and right and hoping the runner responds, and the random objects don't change, they just cycle.
Seriously, this is a coding exercise someone decided to sell as an overpriced app. Imagine you were demonstrating 3D technology for the first time, and you just looped visuals of a first-person perspective going over a set of ramps, turning left and right around an Atari 2600 representation of a city comprising nine office blocks, three woman heads, a Ben Franklin head and seven up-stretched arms. To demonstrate voice synthesis you program in some phrases from a phrase book: "Your shoes are shiny. The city is alive tonight." Because you're limited to 8-bit color for this 101 class exercise you choose monochromes of lime green against emerald green. And that's it.
But to drum up excitement you shell out one eighth of a Bitcoin to bored Russian youths on whatever the current version of Hansa Market is to buy 250 good reviews from them. And there you have the game's gameplay and business model. …Enjoy?
Seriously, don't buy this thing. Just don't. Get a level-1 programming book and code in the first exercise of the first page of the first chapter into Eclipse yourself and you will get pretty much the same result, for cheaper, and you'll have learned a new skill to boot. But don't reward the lazy failing student who cribbed this from a beginner's guide to 8-bit color and 3D vector plane graphics.
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I DONT UNDERSTAND
I played this game time and time again and every single time it never lets me turn the way I want to and I can't even get past level one because of that I don't get it
Weird
Odd game. Bought it by accident. Wouldn't wish it upon anyone
Lovely Aesthetic & Gameplay
I usually do not write reviews, but I decided it was needed for this game. The graphics are amazing, it's very aesthetically pleasing to the eye. The music grabs you and tugs you back into simple 8-bit music, and it fits well with the gameplay, even I, who would turn on music while playing games instead of listening to the soundtracks, kept the sound on for this game. Some people might complain the gameplay is repetitive, but compared to other "free" war or matching games, it's pretty tame, and takes it's own spin on things. Some people will whine because they aren't open to games that take a different direction. I highly suggest this game for any looking for a nice time waster, this is with no doubt worth the 2 dollars.
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This game is awful in the worst sense
This is one massive, in your face rip off. What a load of crap. Worst thing is you have to pay for this absolute tripe, when i believe the developers should be paying us to try it out for a few minutes. Because thats all it takes to realise you've been had.
How the hell did this get recommended by the app store
AVOID AVOID AVOID AVOID AVOID AVOID
How the hell did this get recommended by the app store
AVOID AVOID AVOID AVOID AVOID AVOID
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Intolerably irritating
I want a refund
Nothing
This is so boring I can barely get through the level without wanting to leave the app
autechre glitch game!
Wierd art style and vibe, with dope semi basic glitched out designs. Gameplay is fast running and turning, but its crazy psychedelic and for tripping mad hatters
Great pixel styled game with multi-death.
It gameplay seems easy but the speed is the one trouble that make you game over a lot of time. The soundtrack is cool but the story is not rememberable. How could understand the story while being stressful for beating every level?
Fun
Simple concept but harder than it looks. Lots of frustrating fun
Outstanding Game
Right now, I'm on level 6 and have been playing for a couple days. The visuals are amazing and the audio is good. It's kind of melancholic due to the robo-narration
I recognize the gameplay comparisons to Super Hexagon, but the aesthetics set it apart. The levels are starting to differentiate themselves in terms of game mechanics, which is a nice surprise
This was recognized as one of the App Store's "Best games you've never played". If you like the screenshots and want to be immersed in that world, give it a go
I recognize the gameplay comparisons to Super Hexagon, but the aesthetics set it apart. The levels are starting to differentiate themselves in terms of game mechanics, which is a nice surprise
This was recognized as one of the App Store's "Best games you've never played". If you like the screenshots and want to be immersed in that world, give it a go
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