Good but…
Response from developer
Glad you're having fun! If you turn on some Challenge Modes, you can skip most of those starting waves, and also increase the frequency of celestial hazards!
Amazing build diversity!
Response from developer
Wonderful to hear! So glad you're having a good time :)
Stopped Loading
great game, anyway
Best roguelike/roguelite ever (you can even play on mobile)
This is one of my favourite all time games.
Response from developer
Thank you for the great review! If you use the "Daily Challenge" game mode, which you may not have unlocked yet, you can compete in global leaderboards!
Fantastic, deep, outstanding replayability.
Response from developer
This is awesome to hear! So glad you had a great time :)
really good
But I accidentally killed the final boss on my first serious attempt :(
セーブデータが消える
苦労が……
好きなゲームなのでまた始めましたが、クラウドセーブ対応してほしいです
Response from developer
Oh no! I'm sorry to hear that. We'd thought we fixed the possibility of this happening already. It should theoretically already take saves from the cloud, so there must be an edge case where it can go wrong. Please be assured we are investigating. Thank you for your patience!
5/5
The Newest Update Sucks
Suggestion
Response from developer
Wonderful to hear you're enjoying it!
Not actually controller compatible
Fix the controls!
Not sure what’s so hard about getting the dual stick controls right since there are literally thousands of other examples, so I’m a bit frustrated for a $10 game with an established presence and beta testers. It just stops registering input randomly and this doesn’t happen with other similar dual stick shooter games. Everything else in the game is slick, but the controls and UI around editing them is absolutely infuriating. Please fix!
Response from developer
First, I want to say that I appreciate the praise, and I'm grateful for your positive review despite the frustration you had for the controls. I'm very interested in how we can improve the experience of editing them and using the joystick, but I'm a little confused about what you'd like because Nova Drift isn't a Twin-Stick game? If your input stops registering that sounds like a bug or a hardware problem. Maybe we can chat over email or discord?
A great start
Response from developer
Thanks so much for the review! I can look into turning mouse and keyboard on for mobile.
Tiny complaint don’t know if it’s global
Response from developer
Thanks for review! Fixing that bug is a serious concern for us and we'll handle it asap.
A favorite
Update: it was user error...thnx for the masterpiece!
Stupid fun!
Love it but blast radius doesn’t work and hidden power doesn’t refund??
Hidden power let me keep magnitude, and didn’t refund it for whatever reason
Response from developer
You are welcome! That's nice to hear :) As for Singular Strike, I'll roll a build and try to reproduce the issue. I think that issue is just visual- if you have the "blast radius" mod it will work, but if you don't, it won't (which is correct), but it looks like it should.
A favorite
Response from developer
Thanks for the review! I can't understand how this could happen unless you're somehow actually playing the Lite version, but reviewing the Premium version. Can you confirm that the icon you're seeing doesn't say "Lite" on it? If the trouble persists, please email us or find us on the Discord.
SUPER CRASHING. A week later still not fixed. Default controls are terrible.
Steps for using airplane mode in specific ways by the developers is unreasonable and lazy.
Fix it.
Edit: same crashes today. Incredibly unprofessional and lazy testing.
Edit 2: to the developer: on my iPad Pro I only use a controller. Touch interface is limited my iPhone Air. I have no desire to use touch controls on my iPad and only play very simple games on my phone. All premium titles. No interest at all in so called free games.
Edit 3: Maybe nothing but wasted money and time . As life passes daily we all get close to the end. Happily there are plenty of other games. May completely forget this one. Refund requested. No time for this when I have so many games to choose from.
As a stage four cancer survivor I know the meaning of time. It should not be wasted since none of us knows how much we have.
Response from developer
We're very sorry that's happening, we're working hard on fixes. We'll do what we can with more information: Can you let us know if you're using a gamepad? The game engine we're using has a bug specifically on iPad 26.3.1 where when pressing the B button (or Circle on playstation controller) crashes silently. We have already notified the game engine developers and have fixed it on their betas, but will take some time for that fix to be available to us. Sorry for the inconvenience. Feel free to reach out on the Discord if you want us to work with you personally.
Loving the game thus far but have a few suggestions.
Make it as good on mobile as it is on PC
Few suggestions in no particular order based on my admittedly limited games but large amount of mobile gaming history.
1. UI needs some improvement. Putting this first as it’s already been mentioned numerous times in the comments but needs to be said as the scaling of the buttons is a real issue.
2. Game needs a save and quit feature. While you are able to pause the game, one of the major draws of mobile games is the on the move factor. If the paused game doesn’t save after 10 min of being out of the app, you loose an entire run, have yet to complete a game thus far despite playing for several hours because of this.
3. Controls definitely need some work. A few suggestions on that end. Aim and shoot should be on the same joystick. While some builds don’t want you to fire all the time, this can be circumvented with either a different control scheme, button in settings, or my favorite option which also works for the current setup, make it so double tapping the fire button enables an auto fire.
4. Scaling on the borders of phones, particularly those with a bar in the screen or rounded edges is messy. Please add an option to scale to fit in the screen so we don’t loose sight of part of the play space.
5. Can be difficult to tell when you level up as the screen flash is more difficult to see, add a vibrate on level up option.
6. Some enemies can be very difficult to see due to their size and the backgrounds, might be worth getting rid of the star background entirely aside for the boss of course.
7. Blink is unfortunately straight up detrimental at this point. Accidentally activating it by going aiming too right isn’t fun, almost died due to this several times. Abilities that require have a separate button should require a distinct button press. Alternatively swipes would be a nice option. Swipe directionally for strafe or displacement. Up forward, down slow and so on. Or just up for blink.
Like I said at the beginning. Game is still great and a ton of fun, but you can definitely tell it’s in its earlier stages of being a mobile game. Still 5 stars as I know the potential is hight when the kinks are worked out.
Response from developer
Thanks so much for your detailed review! I'm happy to say we're already almost ready to deploy the largest of your suggestions, including Save and Resume feature and controls improvements. I would like to point out that you can already scale and move all of the inputs freely in the settings, and you can already turn the background (way) down if you want.
