
About
What's New in Nova
0.19.0
August 24, 2026
Autopilot - A commander who stops giving orders no longer leaves a dead spot in the galaxy: after three production cycles without an order, the autopilot makes a few basic moves for them each cycle — modest fleets at nearby stars, the odd spy probe, some spending — never a nova bomb. - You are warned first. Two cycles without an order brings a push notification that the autopilot will step in soon; the takeover itself is announced to you and logged in the Diplomacy Global channel for everyone. - Any order you give takes control straight back. Fleets the autopilot already launched keep flying. - The new "Autopilot" panel is yours to set: "Switch off for me" if you never want it steering you in this game, or "Engage now" to hand your empire to it before you go away — a cautious bot beats an empire that sits still. - You can see who is on autopilot: an "AUTO" tag next to their name in Standings, and every order it issued reads "Autopilot dispatched …" in that commander's Comms. - When creating a game, "Absent commanders" lets the creator choose "Autopilot" (the default) or "Sit still" for the whole theatre. - In Try NOVA, the practice opponent now plays — gently — so newcomers meet fleets, probes, and the autopilot notices before their first real game. Help at your fingertips - The lobby links to the online player manual, and every in-game panel carries a small "?" that opens the manual chapter covering it. - Each order composer — send fleet, spy probe, nova bomb, auto-deploy, build gate — links to the exact manual section for that order. - The manual has a new "Autopilot" chapter. Fleets and Jump Gates - When a star is out of reach, the composer now tells you exactly what it would take — "needs Range 14.3 (you have 10)" — and, if you can afford it, offers a one-tap "Buy Range" button for precisely the missing range. - A jump gate can now be upgraded to any whole-number speed above its current one, not just the next step. Lobby - Creating a game: the settings are bounded to sensible ranges (2–8 commanders, 1 hour to 14 days, and so on), and the form says which value is out of range instead of silently refusing. - On a generated galaxy, joining now takes the next open seat for you and names your home star after your commander; games built from a saved map still let you pick a home world. - A game you created and that hasn't started yet can be deleted from its card. - Finished Try NOVA practice games no longer clutter your Ended games list. Account - Your sign-in is renewed quietly while you play, so a long session no longer drops you to the sign-in screen mid-game; if you are ever signed out, the sign-in screen now says why. Diplomacy - The message sheet makes room for the keyboard while you type, and the keyboard goes away when you leave Diplomacy.
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