
Novarchy
Space 4X with living AI rivals
About
What's New in Novarchy
1.178.0
September 15, 2026
Since 1.169.0: NEW COMMANDERS • Catch-up ramp: an empire that starts weeks after the field now grows faster while its Power sits below half the established median. The Overview names the ramp while it is on, and every production figure says what is included. THE CRUCIBLE • A PvP ladder. Publish a defence to join, challenge commanders ranked just above you, read the fight before you commit. Five attempts a day, seven tiers, Merit paid daily at 00:00 UTC, a Merit shop, and Wraiths to spar with. Seasons last 14 days. • The roster editor does the arithmetic for you: every hull says what it costs, and the duel sheet opens ready to fight. • Crossing a Proving Ground threshold no longer costs you your crate. EMPIRE • Event Sector worlds no longer cost a colony slot; two per empire. • Colonization 11 and up makes everything you build faster. • Lava worlds no longer charge a Data penalty. • A share lane tells you what your percentage actually delivers. WAR • Call off a raid nobody has joined. • "Launch again" keeps your battle stance, and the order card names the stance it will fly. • A top-tier spy probe reads a defender's standing battle orders and installed modules, and the report tells you which of four things it knows. • The battle weekly pays for what you destroyed, not a flat sum. Nobody is paid less than before. • A guild can put ten pushes on one order instead of five. ALSO • Chat moderation: a mute, with the reason in front of the player. • The Campaign tab finally uses a desktop screen. • Two dozen fixes across reports, the Observatory and the forecast. Full notes: novarchy.com/changelog
More



