Oceanhorn User Reviews

Customer Experience

Positive experience58.5% of reviews
Neutral15.1% of reviews
Negative experience26.4% of reviews

~ Based on 53 written reviews from the US App Store.

Is Oceanhorn Safe?

Oceanhorn: Chronos Dungeon appears mostly safe based on user ratings. AppsHunter Safety Score for Oceanhorn is 82/100.

This assessment is based on 112 user ratings, with an App Store average of 4.2/5.

Safety Analysis

75.9% of ratings point to a safe experience
9.8% of ratings suggest some concerns
14.3% of ratings point to a risky experience

~ Based on 112 App Store ratings for Oceanhorn.

Is Oceanhorn Legit?

Oceanhorn: Chronos Dungeon is no longer available in the App Store. AppsHunter Legitimacy Score for Oceanhorn is 35/100.

Based on 35 of 100 points across 7 verification signals from App Store and developer data.

Score capped because this app is no longer listed.

Top reviews

Can’t save when you need to

I’d like to love this game but the auto save system is horrible. Get a phone call? Boom you just lost your game state.

Fun mindless dungeon crawler

I played this primarily stoned on easy mode and beat it in just barely under 5hrs without 100%ing anything It was an enjoyable experience nothing was truly hard though I struggled with a mini boss one go around but I chalk that up to user error haha. If you have apple arcade and are even loosely interested in the genre its definitely worth grabbing
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Really Fun!!!!

This game is really fun it’s an enjoyable game to play

Inadequate lack of progression

The game is fun, and I played through the entire game on Normal mode, since I’m just a causal gamer, but by the end the game was just plain boring.

The enemies are monotonous, the bosses and mini bosses are painfully easy to beat (too few attack patterns), and the progression path was slow. It didn’t seem to matter the skills that each character had, the whole game played pretty much the same. I was hoping this would be like moonlighter or other dungeon rogue RPGs in a similar style, but it wasn’t.
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legend of zelda wannabe.

i’m not gonna even play the game; everything the developers DONT say is what i hear.

see, there is taking certain aspects of a game to make your ORIGINAL idea better, and completely ripping it off. oceanhorn as a whole is a sad excuse of a zelda game, starring a blonde, blue-eyed male protagonist wielding a sword to save the kingdom from an all-powerful force with heart containers, stamina, dungeons, and items. except they managed to take aspects from an icon game, the legend of zelda: phantom hourglass, and screw it up. i hope to take this to court someday, and believe me i’ll crush your sorry company who can’t come up with a good idea. if you want a quality gaming experience, play the legend of zelda games, particularly if you like this plot, which was ripped from the legend of zelda: phantom hourglass.
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I love it!

I’ve certainly been having fun playing it. It’s a zelda / rogue like hack and slash type game that’s extremely addictive.

I did not download this game

Its kinda weird how it download by itself if i didnt even have to face id that so idk how it download

Awesome

This is a great Zelda-like game to enjoy without frustration. The story is interesting and every character class is fun to play. I highly recommend a game pad though as the on screen controls were a bit difficult.

Avoid Using Archer

I’m going to take the time to leave a long review because it’s a great game, but there are things that need to be looked at. To start, the game is beautiful! The graphics are clean and polished. The auto design and level design are good. Overall I would say it’s a fun game to check out and try.

This review is about the archer alone though, being that is the only character I played, or should I say, needed to play.

Here is the thing with the archer. A single arrow can have a chance to instant kill, freeze, stop an enemy from attacking, and will always knock back. This being so, no melee character will ever touch you. I stopped playing the game on the last chapter due to being bored, and up the that point, I never died or got close to died while also playing on hard difficulty. I can’t imagine how easy the game would be on a easier difficulty.

Another thing about the archer is you can level and earn the skill to not take damage from floor spikes or fire. I cool touch, but it makes the level design obsolete. I can completely careless/carefree while running around. I simple fix would be to give the archer only one of these instead of both, but with both, you can stand where ever you want on the map, and shoot however far you want, and it just becomes boring not having to worry about anything.

I wanted to leave the review with some positive feedback for the team because I’d love to see the game improve. If anything, removing the knock back and canceling enemies attacks from the arrow could completely fix the archer. It would make the character more skill based, being all about timing from a distance which is normally how ranged characters are in games.

Couple more quick notes…

Bosses need to be more. Bosses need to be something that are a challenge. Something to fear. Something to kill you and set you back to the start. The bosses in the game were so simple and have only 1 or 2 attack mechanics. I honestly don’t think a boss ever hurt me.

Second, seeing the achievement pop up only in chapter 2 of the game that I’ve seen every enemy in the game is pretty disappointing. It gave me the feeling that I’m just getting started yet I’ve already seen everything? The player needs something to looks forward to, and as you progress through the gane, new/stronger enemies to kill us and make us feel weak is just common sense.
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Feels unfinished

I like the game, but it feels like someone stopped creating the game in the middle. You can max out your levels and finish the game at 100% in a couple hours.

Berserker

I'll change my review once you fix this issue, because the game is great but this one problem is ruinkng the gameplay. The Beserker trait DOES NOT WORK. Regular enemies are supposed to be one-hit if the Risk is 100. Sometimes this works, and enemies can be killed with one hit. But suddenly it will stop working even though the Risk has not changed. Nowhere in the trait description does it say this is a temporary ability, or that it only works sometimes. There is literally zero reason for my attacks to not be instantly killing the enemies.
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I great game

I know this is crazy because the games name is chronos dungeon but I want more story or more levels but overall great game

Needs work

Not fun no auto hit so killing is useless. You do get hit faster then you can kill.

(Developers please read) Need more bosses

The last boss was to easy for me and my sister actually all bosses so they need to get harder

To Easy

Don’t get me wrong I enjoyed the game and for the first couple levels it was challenging but then it got way to easy once you understood the characters and I started it in hard. I understand keeping it playable for all age groups but “hard” should actually be hard. However I did live playing it and would play again. I love Oceanhorn
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A basic game that needs to be fleshed out

The multiplayer on appletv with controllers is good, but the game plays more basic than the original Gauntlet.

The character progression is limited, the upgraded items are ok. The story just doesn’t pull you in, and there is no story for your characters.

Slightly too easy

This game would be perfect if the difficulty was I lot higher. Super fun at first, but once you understand the game it becomes way too easy, even on hard mode. I guess this is perfect for children, and new video game lovers.

Amazing game

1980s styled beauty!

Fun gameplay, disappointing lack of story

The actual gameplay is enjoyable if simplistic, but the story is pretty much nonexistent . While it has a framing device tying it to the other Oceanhorn games, none of the characters or antagonists are given a backstory or any real context for what they are, and when you defeat the final boss it just sort of ends without ever showing whether the protagonists succeed or fail or what they did or how it leads into the original Oceanhorn. What are the consequences of defeating chronos? Who is he? Who are the protagonists and why do they want to do this? What do they do with the hourglass? Is this the same continuity as Oceanhorn or did it split the timeline?

Additionally, I feel like having all four characters be humans was a missed opportunity. Why no Owrou or Gillfolk characters? The Oceanhorn verse has other sentient species that are humanoid and can wield weapons and magic.
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Really good

Game was really fun but too easy and short :( look forward to future updates.