Relaxing
After enjoying and recommending the four Quell games, I was searching for anything else like them. I’m happy I found Oculux. The gameplay is very similar, even if the graphics are not as artistic. Enjoy!
Good but repetitive loading from cloud error is annoying
Good but repetitive loading from cloud error is annoying
Is there still updates happening?
Last update 1 year ago
The game only has 200 levels
And you must buy after first 100
In game another set ‘coming soon’
Levels play quickly
Should have more levels
Great puzzles game is solid though
The game only has 200 levels
And you must buy after first 100
In game another set ‘coming soon’
Levels play quickly
Should have more levels
Great puzzles game is solid though
Unplayable
Unable to play as will not centre on my screen so only see half the grid, deleted
Would give 5 stars but
I think it is unfair to make the second pack cost real money. If we get all 100 ★ we should be able to play it.
No way to disable ADs
It’s “free” but no way to disable ads that pop up constantly. Unplayable if you’re the type of person who doesn’t wanna stare at ads
Excellent puzzle game
I really enjoy this game. The levels get progressively more challenging, with new elements introduced over time. The gameplay is intuitive and the puzzles are pleasingly complex. It’s an excellent feeling when you find the optimum path after spending many minutes hitting dead ends. I’ve mastered both packs, and I’m eager for more!
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Awesome
I like the challenge to earn the star. Makes me think.
Also thanks for dark background. Easy on my eyes and relaxing!
Also thanks for dark background. Easy on my eyes and relaxing!
Has potential
The slide-to-move really isn’t working properly, but I love the ambience and concept of this game, so I’m going to keep it and allow it some development time. If I see it become an ad platform, it will be up for speedy deletion, however.
Response from developer
Thank you for the feedback! We will lower the sensitivity to make it easier to move. Also, we will not increase the current ad frequency. However, we understand that ads can be annoying to some which is why there is an in-game store option to remove ads if it is preferred.
Oculux
Pretty good game, though the game mechanics are pretty much identical to the Quell series.
Great game
I’m about 20 something levels in and am really enjoying this relaxing game. I like some of the suggestions the previous reviewer said. Will
gladly support this developer!
EDIT: more levels please!
gladly support this developer!
EDIT: more levels please!
Great levels, feel like a Pro!
Being quarantined with COVID, I had been looking for a game to keep my moral up. When I first discovered Oculux I was amazed how a simple puzzle could keep me motivated to keep playing and feel busy! Thank you so much!
Uses Multiple Puzzle Mechanisms
This game is diverse and fun!
Amazingly addictive like their other games!!!
This is up to par with other Logisk games! Actually, it’s one of the best puzzle games I’ve ever played, along with the other ones from these guys! Soothing soundtrack, slick design and the right amount of brain-racking and added parameters as the levels go up. Perfect for my thirsty brain. This company deserves the support! Worth 4$!
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Amazing game; could use minor improvement
This is easily the best ballistic-movement puzzle I’ve yet played. The puzzles are well-designed and satisfying to solve and the minimal aesthetic, with calming ambient background music, is quite elegant. The game is only 51 MB in size, which is important to those of us without massive amounts of storage. And the ads are neither too intrusive nor too long. This game, and the app that implements it, is really awesome. Bravo!
That said, I have a number of minor improvements to suggest (and the game’s version record gives me hope to see at least some of these implemented):
1) Have the number of undos reset when the level is reset. There are only three undos per level. That’s not just per attempt, that’s total. Once you use three undos for a level, you can never use undo in that level ever again (unless you purchase unlimited undos). I don’t see why the number of undos shouldn’t be reset when you return to the level; the later levels have enough moves that running out in a single play is quite easy, and never having them again later quite frustrating.
2) Have the level select pages scroll when moving from one to the next. As it is, it’s not immediately apparent that sliding from one page to the next has actually done anything until you read the numbers on the levels.
3) Have the choose-package button send you to the last used level page. The game already remembers which level you last were at; this would be a logical extension of that.
4) Add a “select level” button to the options at the bottom of the screen. Having to select package, screen, and level all over again instead of just backing up isn’t as convenient, and there’s easily room for it.
5) Make the bottom-of-screen buttons always visible. There’s no reason not to when the next and previous level buttons are always visible already. Also, **there’s a bug** — in one game I played, the button to show the bottom-of-screen buttons mysteriously disappeared. (I don’t recall what I was doing in the game when that happened; I’ve not been able to replicate this bug since.) You *could* fix the bug, or you could render it irrelevant by making the bottom buttons permanently available.
Like I said, this game is awesome. Adopting the above suggestions would, for me at least, make it even more awesome.
That said, I have a number of minor improvements to suggest (and the game’s version record gives me hope to see at least some of these implemented):
1) Have the number of undos reset when the level is reset. There are only three undos per level. That’s not just per attempt, that’s total. Once you use three undos for a level, you can never use undo in that level ever again (unless you purchase unlimited undos). I don’t see why the number of undos shouldn’t be reset when you return to the level; the later levels have enough moves that running out in a single play is quite easy, and never having them again later quite frustrating.
2) Have the level select pages scroll when moving from one to the next. As it is, it’s not immediately apparent that sliding from one page to the next has actually done anything until you read the numbers on the levels.
3) Have the choose-package button send you to the last used level page. The game already remembers which level you last were at; this would be a logical extension of that.
4) Add a “select level” button to the options at the bottom of the screen. Having to select package, screen, and level all over again instead of just backing up isn’t as convenient, and there’s easily room for it.
5) Make the bottom-of-screen buttons always visible. There’s no reason not to when the next and previous level buttons are always visible already. Also, **there’s a bug** — in one game I played, the button to show the bottom-of-screen buttons mysteriously disappeared. (I don’t recall what I was doing in the game when that happened; I’ve not been able to replicate this bug since.) You *could* fix the bug, or you could render it irrelevant by making the bottom buttons permanently available.
Like I said, this game is awesome. Adopting the above suggestions would, for me at least, make it even more awesome.
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