Oktomatch: Reflex Reaction

Oktomatch: Reflex Reaction

Fast-Paced Shape Matching

0 ratings
Free
In-App PurchasesWith Ads

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Details

  • Released
  • Updated
  • March 30, 2026
  • September 10, 2026

Features

Oktomatch: Reflex Reaction screenshot #1 for iPhone
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Oktomatch: Reflex Reaction screenshot #9 for iPhone
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About

How fast can you really react? Oktomatch is a reflex game built around a single split-second decision. A shape sits at the top of the screen. Another sits in the centre. Swipe UP if they match. Swipe DOWN if they don't. That's it - and that's the hard part, because the clock never stops and the shapes never wait. It takes five seconds to learn and a very long time to master. TWO WAYS TO PLAY 60 Seconds - One minute on the clock. Every correct answer buys you a fraction of a second back, every mistake costs you one. Score as high as you can before time runs out. Sudden Death - No clock at all. Every shape has its own deadline, and it gets tighter the further you go. One wrong swipe and the run is over. Nerve-wracking, and worth 2.5x the coins. BUILD A STREAK Five correct answers in a row raises your multiplier, all the way up to x5 on both points and time. A clean streak is worth more than twice a scrappy one - so the game rewards holding your nerve, not just going fast. THREE DIFFICULTIES Easy - one shape to read, one swipe. Medium - two lanes at once, and both have to be right. Hard - three lanes, the full set of eight shapes, and no room to think. Medium and Hard are unlocked by skill. Beat the score gate on the difficulty below and the next one opens - no purchase required. POWER-UPS Coins earned from your runs can be spent before you start: Shield - absorbs one wrong answer without breaking your streak Freeze - stops the clock for the first five seconds Head Start - begins the run already on a x2 multiplier SEE WHERE YOU STAND Every finished run is ranked against players around the world. You'll see the current world record for your mode and difficulty, and exactly which percentile your score landed in. Top 20%? Top 1%? There's only one way to find out. BUILT TO FEEL RIGHT Swipe controls that respond instantly, tuned haptics, and tones that rise in pitch as your multiplier climbs - so a good streak sounds like one. Prefer things calmer? Sound, haptics and motion can each be switched off in Settings. Plays entirely offline. No account, no sign-up, no waiting. WHY PLAYERS KEEP COMING BACK - Runs last a minute, so it fits anywhere - One thumb, one gesture, zero learning curve - A high score that always looks beatable by just a little - Clean, colourful, and readable at speed Your reflexes are better than you think. Prove it. Privacy Policy: ttps://doc-hosting.flycricket.io/oktomatch-privacy-policy/5eab5e44-fdf3-4fe8-a5be-d52d434be206/privacy Terms & Conditions: https://doc-hosting.flycricket.io/oktomatch-terms-of-use/d4095c38-eec4-46d2-abce-4d458fdf18c3/terms
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What's New in Oktomatch

2.0.0

September 10, 2026

Version 2.0 is the biggest update yet - a whole new way to play, and a reason to keep chasing your best. SUDDEN DEATH MODE No clock. No mistakes. Every shape has its own deadline, and it gets shorter as your score climbs. One wrong swipe ends the run - and the coin payout is 2.5x to match the risk. STREAK MULTIPLIERS Five correct in a row lifts your multiplier, up to x5 on both points and time. Chain them and your score climbs fast. Miss one and you start again. POWER-UP SHOP Spend your coins before a run: - Shield - absorbs one wrong answer without breaking your streak - Freeze - stops the clock for the first five seconds - Head Start - open the run already on a x2 multiplier SEE WHERE YOU STAND Every run is now ranked against players worldwide. Beat the world record, or find out you just landed in the top 5%. KEEP THE RUN ALIVE About to lose a great run? Take one continue and keep going. SETTINGS Sound, haptics and a Reduce Motion option for a calmer screen. Plus a full best-scores table for every mode and difficulty. ALSO IN THIS RELEASE - Rising tones that climb in pitch with your multiplier - Unlock Medium and Hard by skill alone - just beat the score gate on the difficulty below - Rebalanced scoring and fairer round timing on Medium and Hard - Fixed a bug where unlocking a difficulty overwrote its high score

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