
Orbit Drop - Merge Puzzle
Drop, merge, beat your best
About
What's New in Orbit Drop
1.5
July 28, 2026
The jar fights back now. A GHOST Survive long enough and something turns up above the jar and starts dropping orbs and stones of its own. It speeds up the longer it stays, and it goes quiet while an event is running. MELTDOWN Filling the Overload bar no longer ends you on the spot. The jar goes into meltdown and gives you a few seconds to chain your way back out. The bar also shows misses on their way in, so you see trouble before it lands. STONES Bigger stones take more cracking, and every crack shows, so you always know how close one is to breaking. Some stones are hiding something. COLLAPSE Let the jar fill almost to the top, then clear most of it in one cascade. The board comes down and the Overload bar empties with it. THE DAILY, REBUILT Twice as many challenges: break stones, ride out a storm, survive a meltdown, bring a jar down. Twice as many twists, and they now change how the jar behaves. Brittle stones that shatter on the first crack. Endless storms. An early ghost. Or a still day with no events at all. FAIRER Storms and floods no longer heat the Overload bar. If an event shoves your orb off target, that one is free. The magnet no longer punishes you for a drop it rearranged. Using a power-up resets the drop timer. The water lets go gently when a flood drains instead of scattering your orbs. ALSO Pacing that keeps tightening the longer you last, real recorded sounds in place of the old synth ones, a proper vent when you use Cool, and a few surprises hiding in the stones.
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