Orbit Drop - Merge Puzzle

Orbit Drop - Merge Puzzle

Drop, merge, beat your best

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Details

  • Released
  • Updated
  • June 26, 2026
  • July 28, 2026

Features

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About

How long can you sit at 99% Overload? What comes out of a stone left alone too long? And who is the ghost dropping rocks into your jar? Orbit Drop takes ten seconds to learn and a very long time to get good at. Match two orbs of the same colour and they merge into a bigger one. That is the entire tutorial. Getting good is the other part. Every drop that fails to merge heats the Overload bar, and a full bar ends the run. Chains cool it back down. But merges made while the bar sits in the red are worth double, so the neat, cautious game is the one that scores badly. Living close to the edge is the whole skill. STUFF THAT HAPPENS TO YOU - STORMS: gusts shove your aim sideways, then reverse halfway through - FLOODS: the jar fills with water. Stones sink, small orbs bob on top - SNOWFALL: every orb you drop smashes whatever it lands on - STONE: orbs left sitting too long harden, and stones merge with nothing - A GHOST: turns up late in a long run and starts dropping rocks. It speeds up - MELTDOWN: fill the bar and you get seconds to chain your way back out STUFF YOU CONTROL - BOMB: clears every stone in the jar - MAGNET: pulls same colours together - WILD: merges with any colour - COOL: empties the Overload bar - SUPERNOVA: merge two of the biggest orbs and watch the jar clear - LETTER ORBS: spell O·R·B·I·T for a bonus and a skin There are secrets in here too. Some stones are hiding something, and it takes most players a long while to find out what. SEND SOMEONE YOUR BOARD One link, and a friend plays the exact same jar you did. Their score ticks along beside yours while you play. Nothing to sign up for. A NEW RULE EVERY DAY Same jar, same twist, everyone. Some days stones shatter on the first crack. Some days the ghost shows up early. Some days it is just you and the physics. WHAT IT WON'T DO No pay to win. No subscription. No energy timers. Ads are optional, and removable once, forever.
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What's New in Orbit Drop

1.5

July 28, 2026

The jar fights back now. A GHOST Survive long enough and something turns up above the jar and starts dropping orbs and stones of its own. It speeds up the longer it stays, and it goes quiet while an event is running. MELTDOWN Filling the Overload bar no longer ends you on the spot. The jar goes into meltdown and gives you a few seconds to chain your way back out. The bar also shows misses on their way in, so you see trouble before it lands. STONES Bigger stones take more cracking, and every crack shows, so you always know how close one is to breaking. Some stones are hiding something. COLLAPSE Let the jar fill almost to the top, then clear most of it in one cascade. The board comes down and the Overload bar empties with it. THE DAILY, REBUILT Twice as many challenges: break stones, ride out a storm, survive a meltdown, bring a jar down. Twice as many twists, and they now change how the jar behaves. Brittle stones that shatter on the first crack. Endless storms. An early ghost. Or a still day with no events at all. FAIRER Storms and floods no longer heat the Overload bar. If an event shoves your orb off target, that one is free. The magnet no longer punishes you for a drop it rearranged. Using a power-up resets the drop timer. The water lets go gently when a flood drains instead of scattering your orbs. ALSO Pacing that keeps tightening the longer you last, real recorded sounds in place of the old synth ones, a proper vent when you use Cool, and a few surprises hiding in the stones.

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