About
What's New in OutBrick
4.2
September 30, 2026
OutBrick 4.2 — a harder game, on a Journey rebuilt in brick. THE BOARDS ASK MORE OF YOU You told us every level was too easy. You were right, and this is the release that starts to answer it. • The whole 2,000-board pack was rebuilt against a bar that rises with the chapter: the opening levels have to resist a shallow search, the middle chapters a deeper one, and the late game deeper still. • 1,301 of the 2,000 boards carry new layouts. Every board is still proven solvable, and every board can still be cleared without spending anything. • This is the first pass at it rather than a finished job. Some boards still open more gently than we want, and that work carries on. NO CLOCK ANYWHERE • Rush is withdrawn from the whole game. Nothing in OutBrick is timed any more — the per-board move limit is the only rope. Rush Weekend becomes Target Weekend and pays for beating the move target instead. THE JOURNEY IS BUILT OUT OF BRICK • Nothing on the map is a painted picture any more. All 167 villages build their ground, roads, props and landmarks out of brick as you travel, from twenty-eight designed places — Garden City, Clover Farm, Seashell Beach, Ember Volcano, Snowflake Village, Mushroom Forest, Pirate Harbor, Spaceport and twenty more. • Each place has its own palette, its own road surface, its own props and landmarks, its own level-chip shape and its own motion. • The road comes round six times on the way to level 2,000, and every pass is a different hour of the day: First Light, Market Day, Festival Gardens, Hidden Courtyards, Windmill Walk and Grand Promenade. All 167 stops read as different places. • Journey now sits in the centre of the tab bar, where you can step straight back out onto the map. • Home is built from the same brick vocabulary as the road. LINKS THAT WORK AGAIN • Home Screen quick actions, a challenge link from a friend, Spotlight results, Handoff and every widget tap now open the screen they name instead of dropping you on Home. ASK FOR A FRIEND BY NAME • Siri and Shortcuts can bring any of the nine friends onto the Home stage by name. EASIER TO READ • Secondary text on dark panels is lighter, measured to clear the 4.5:1 contrast minimum rather than judged by eye. • At the accessibility text sizes, labels on Leaders, Pass, Profile and Home wrap instead of losing their last word to an ellipsis. • Colour-blind glyphs, VoiceOver and Reduce Motion are unchanged and still on from the first launch. ON THE BOARD • Pick a brick up and the board marks where it would come to rest in each direction. • Counted gates and iced gates no longer look alike, and gate contrast is measured against every chapter frame and sky rather than judged by eye. • The gate-crossing sound is gone. It fired constantly and told you nothing. WORTH COMING BACK FOR • The icon badge counts what you have already earned and not collected — finished missions, a daily brick, Pass tiers due, a village reward waiting, a full life tank. It counts trips, not rewards, so it stops at nine and can always be cleared. A NEW APP ICON • Bloo — the real 3D character rather than a drawing of him — stands on a course of gold, coral and teal bricks over a glowing violet burst, with no border at all. NOTHING MOVED IN THE SHOP • No price, no purchase and no economy rule changed. Lives still come back on their own, the first undo on every board is still free, and every board can still be cleared without spending.
MoreSubscriptions & In-App Purchases
$4.99
Brick Bundle
3,000 coins, 3 Hints, 2 Rockets and 1 UFO.
















