OutBrick: Block Sort Puzzle

OutBrick: Block Sort Puzzle

Slide, sort, clear the board

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Slide a brick. It glides until it hits something. Get every brick out through the gate that matches its colour, and the board is clear. That's the whole rule, and you'll have it in five seconds. Then you'll spend two minutes on a board that looks impossible and isn't — one right move opens a pocket of space, and the whole thing unlocks section by section. Every one of the 2,000 boards is proven solvable — a solver cleared it before it shipped — and they all play offline. No board can dead-end on you: the first undo on every board is free and can never run out. A BOULEVARD BUILT OUT OF BRICK Nothing on the Journey is a painted picture any more. All 167 villages along the road are built stud by stud out of brick — ground, road, trees, lamps, landmarks. Twenty-eight places carry it: Garden City, Ember Volcano, Snowflake Village, Pirate Harbor, Spaceport and twenty-three more, each with its own palette, paving, level markers and motion. The road comes round six times on the way to 2,000, and every pass is a different hour of the day — First Light, Market Day, Festival Gardens, Hidden Courtyards, Windmill Walk, Grand Promenade. Home is built from the same bricks. 2,000 LEVELS ACROSS 100 CHAPTERS Boards that teach one idea at a time: colour gates, keys and locks, frozen bricks that take three slides to thaw, generators, conveyors, immovable crates, and arenas shaped like an H, an L or a cross. Clear the thousandth and the Journey goes on into Beyond, fifty more chapters with their own terrain. Past 2,000 the chapters keep coming, generated and solved on your device before you see them. NINE BRICK FRIENDS Bloo, Peach, Sprout, Bricko, Zippy, Vio, Moss, Flurry and Poppy are real 3D characters. Three share your home screen at a time and the cast turns over as you play — one waves goodbye and walks off, another walks on and says hello. They react when you poke them, follow you with their eyes as you tilt the phone, and each has a victory move. THE TARGET, AND WHAT A LIFE COSTS Every board has a move target — what the solver needed to clear it. Beat it and the board pays more; run out of moves and the attempt ends. You hold five lives, eight with the Brick Pass, and one comes back every thirty minutes. A life goes only when an attempt ends without a clear — never for playing, clearing or undoing. THREE STARS ON EVERY BOARD Clearing a board earns one star. Clearing it inside the target earns two. Doing that without a single undo earns three — a thing you go back for. Stuck? Ask the coach and it explains the next move in plain words. Live events run on a real calendar — Target Weekend, Pumpkin Bricks, Frost Bricks — and change what a clear pays out, not just a banner. BUILT FOR APPLE Live Activities on the Lock Screen and in the Dynamic Island. Widgets and Lock Screen accessories. Siri, Shortcuts and Spotlight. An iMessage app with stickers and challenges. Game Center leaderboards, 57 achievements, and challenges for friends. And a standalone Apple Watch game with complications. ACCESSIBLE BY DESIGN Every brick is a VoiceOver element that says its colour, shape and position, with an action for each way it can slide — the whole game is playable without seeing it. Colour-blind mode is on by default and stamps a distinct glyph on every brick and every gate. Type scales with Larger Text, and Reduce Motion is honoured throughout. Signed in to iCloud, a new phone picks up exactly where the old one stopped — level, coins, streak, Collection and all. Nothing is sent to us; it lives in your own iCloud. Lives come back on their own, and every board can be cleared without spending. Coins and boosters are optional, and there is no subscription. The only advertising is a video you choose to watch — for a life, undos, more moves, a booster, doubled coins or a wheel spin. Nothing interrupts a board, and saying no costs you nothing. Remove Ads or the Brick Pass switches it off for good, and still pays you what the videos would have.
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What's New in OutBrick

4.2

September 30, 2026

OutBrick 4.2 — a harder game, on a Journey rebuilt in brick. THE BOARDS ASK MORE OF YOU You told us every level was too easy. You were right, and this is the release that starts to answer it. • The whole 2,000-board pack was rebuilt against a bar that rises with the chapter: the opening levels have to resist a shallow search, the middle chapters a deeper one, and the late game deeper still. • 1,301 of the 2,000 boards carry new layouts. Every board is still proven solvable, and every board can still be cleared without spending anything. • This is the first pass at it rather than a finished job. Some boards still open more gently than we want, and that work carries on. NO CLOCK ANYWHERE • Rush is withdrawn from the whole game. Nothing in OutBrick is timed any more — the per-board move limit is the only rope. Rush Weekend becomes Target Weekend and pays for beating the move target instead. THE JOURNEY IS BUILT OUT OF BRICK • Nothing on the map is a painted picture any more. All 167 villages build their ground, roads, props and landmarks out of brick as you travel, from twenty-eight designed places — Garden City, Clover Farm, Seashell Beach, Ember Volcano, Snowflake Village, Mushroom Forest, Pirate Harbor, Spaceport and twenty more. • Each place has its own palette, its own road surface, its own props and landmarks, its own level-chip shape and its own motion. • The road comes round six times on the way to level 2,000, and every pass is a different hour of the day: First Light, Market Day, Festival Gardens, Hidden Courtyards, Windmill Walk and Grand Promenade. All 167 stops read as different places. • Journey now sits in the centre of the tab bar, where you can step straight back out onto the map. • Home is built from the same brick vocabulary as the road. LINKS THAT WORK AGAIN • Home Screen quick actions, a challenge link from a friend, Spotlight results, Handoff and every widget tap now open the screen they name instead of dropping you on Home. ASK FOR A FRIEND BY NAME • Siri and Shortcuts can bring any of the nine friends onto the Home stage by name. EASIER TO READ • Secondary text on dark panels is lighter, measured to clear the 4.5:1 contrast minimum rather than judged by eye. • At the accessibility text sizes, labels on Leaders, Pass, Profile and Home wrap instead of losing their last word to an ellipsis. • Colour-blind glyphs, VoiceOver and Reduce Motion are unchanged and still on from the first launch. ON THE BOARD • Pick a brick up and the board marks where it would come to rest in each direction. • Counted gates and iced gates no longer look alike, and gate contrast is measured against every chapter frame and sky rather than judged by eye. • The gate-crossing sound is gone. It fired constantly and told you nothing. WORTH COMING BACK FOR • The icon badge counts what you have already earned and not collected — finished missions, a daily brick, Pass tiers due, a village reward waiting, a full life tank. It counts trips, not rewards, so it stops at nine and can always be cleared. A NEW APP ICON • Bloo — the real 3D character rather than a drawing of him — stands on a course of gold, coral and teal bricks over a glowing violet burst, with no border at all. NOTHING MOVED IN THE SHOP • No price, no purchase and no economy rule changed. Lives still come back on their own, the first undo on every board is still free, and every board can still be cleared without spending.

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Subscriptions & In-App Purchases

$4.99

Brick Bundle

3,000 coins, 3 Hints, 2 Rockets and 1 UFO.

Events

Read more about Night Boards

Night Boards

Chalk-and-ink boards after dark

Sep 24, 2026 — Oct 4, 2026

Read more about Brick Pass · Season 1

Brick Pass · Season 1

30 tiers of coins, Rockets and UFOs

Sep 7, 2026 — Oct 7, 2026

Read more about Launch Week

Launch Week

Every board pays double coins

Sep 7, 2026 — Sep 14, 2026

Developer apps