OutRush - Synthwave Action

OutRush - Synthwave Action

by Maxim Nawangwe

664 ratings
32 reviews

Archived App (Last seen on 19 Jun 2026)

This is an archived listing of the app previously available on the App Store.

Although the app is no longer distributed by Apple, you can still view its description, screenshots, version history, ratings, and metadata for reference.

Details

  • Released
  • Updated
  • August 12, 2019
  • September 19, 2019

Features

OutRush - Synthwave Action video #1 for iPhone
OutRush - Synthwave Action screenshot #2 for iPhone
OutRush - Synthwave Action screenshot #3 for iPhone
OutRush - Synthwave Action screenshot #4 for iPhone
OutRush - Synthwave Action screenshot #5 for iPhone
iphone
ipad
๐Ÿ–ผ๏ธGet Icon
Iconsโ†˜๏ธŽ

About

Escape a surreal alternate reality by surviving a visually stunning, synth-wave-inspired universe. This fast-paced, one-finger game offers short, addictive bursts of gameplay with challenging mechanics and a vibrant retro aesthetic.

โœ“Surreal reality escape gameplay
โœ“Hyper-stylized synth-wave visuals
โœ“Addictive short gameplay bursts
โœ“Challenging one-finger controls
โœ“High-octane synth music
Show original description

What users say

See all reviews

What's New in OutRush

1.7

September 19, 2019

- Performance enhancements with lens flares and bug fixes. - Removed the Wave Piercer ship to due to likenesses to popular IP, hence maintaining originality.

More
1

In-App Purchases

$1.99

Remove Ads

This purchase will make the game ad-free.

User reviews

Bug

I never got to play the game because you cant get past the first text bubble it wonโ€™t let you tap past it.

Good, but not great.

I thought that this would be another lazy mobile game that I would pick up and delete after two minutes. I was wrong. This game has passion and effort put into it...which is exactly what makes the game's shortcomings all the more disappointing.

From the first level, one of the game's major problems shows itself: the performance. I'm playing this game on a fairly new iPad series device, but when too much stuff is on screen, this causes the frame rate to dip and/or inputs to stop being recognized (this is even after turning off dynamic resolution, which causes more issues). This is a problem because the game is very reflex heavy, so inputs not registering can cause deaths and frustration in the harder levels. I'm not too motivated to complete a game where failure isn't entirely my fault.

Even with the smoothest frame rate and perfect input registration, the game is very demanding skill-wise, requiring near instantaneous input after input in some sections. This is not necessarily a bad thing for regular people, but I could see this being a problem for people with decreased motor skills or reflexes. There are people that might physically be unable to beat the game. An option in the settings to decrease the game speed or even a difficulty select screen, would go a long way in making the game more accessible for those who need it. Perhaps even an adaptive difficulty system would work, where more deaths in a level would decrease the difficulty upon subsequent attempts. This could also help curb the fact that the game gets difficult perhaps a bit too quickly. It doesn't take too many levels for the player's reflexes to get tested. Lower difficulties could prevent having to redesign the levels if implemented well.

I feel like the player should get more invincibility frames after getting hit. As is, this can lead to you dying instantly to 4 walls grouped close to each other. Perhaps this could also be another difficulty setting to add.

On the topic of accessibility, I take issue with the shoot and boost blocks. There's no visual distinction between the two besides color, which is definitely going to be a problem for people with colorblindness. There needs to be something else that differentiates the two, like spikes on the edges of the blocks that you have to shoot for instance.

On the more minor side of complaints, the textures can be a bit blurry from close up. I should again note that I'm on an iPad series device, and I've turned off dynamic resolution. I haven't completed the game for the reasons stated above, but it would be cool if we got to see the player character's face. I'm not saying the player should have dialogue, but I think seeing the character in the flesh would make players connect to him/her more.

I can tell that the people who made this put their heart and soul into this project; this isn't a cheap cash grab. This has the potential to be a really great game, but as is, with the input issues and lack of accessibility options, the game is just good, perhaps even a bit mediocre.
Show more

Great game, one problem

This game is so difficult it's fun. It's not a pay to win. However, a lot of my scores haven't been saving which is annoying when I finally make a top 10 run after an obscene amount of practice. Please fix this! Overall a great game.

Edit: Score problem unfixed for more than a year now. Despite claims that the game would be updated to fix such problems, nothing has been done. This creates a lack of incentive for players to replay levels after beating the game. I will change this review to 5 stars once this major flaw has been resolved.
Show more

Fun game but the controls need serious work

Itโ€™s nice to have the choice of two type of inputs, however:
- Button mode is unplayable as it doesnโ€™t support simultaneously pressing two inputs.
- Swipe is ok but if the game lags the input is just ignored which make some levels really unpleasant, and very frustrating.
Making a game hard coz the controls are terrible is not the best design choice imho.
Show more

Drift into Cyberspace

Sometime during the last century some cool guy thought to himself, if I combine your average retro video game with cyber racing I can create something totally new. Iโ€™ll ride these waves, no matter the time of day. When Iโ€™m out cold on the couch or an airport is giving me flight fright, worry not, this never gets boring... awesome words.
Show more

User experience

๐Ÿž

Reported Bugs

3 issues

First text bubble not responsive

Bug

Scores not saving consistently

Bug

Input issues when the game lags

Bug
โœจ

Requested Features

4 requests

Difficulty settings or adaptive difficulty

Feature

Accessibility options for colorblind players

Feature

Player character customization

Feature

Checkpoint system in levels

Feature

FAQ

What is OutRush - Synthwave Action about?

OutRush is a visually striking action game where players are trapped in an alternate reality and must find their way back. The game features a hyper-stylized universe inspired by synth-wave aesthetics, challenging players to survive and escape.

What are the key gameplay features?

The game offers addictive short bursts of gameplay, with each level averaging about one minute. It features challenging, fast-paced one-finger gameplay mechanics that test player agility through simple swipes and taps.

What kind of visuals and music does the app have?

OutRush boasts gorgeous synth-wave, retro-wave, and vapor-wave visuals, characterized by colorful laser-edged art. The soundtrack includes high-octane, original synth music produced by Dilkadesh.

Is OutRush - Synthwave Action free to play?

Yes, the application is free to download and play. It does include in-app purchases, allowing players to enhance their experience or progress further within the game.

Who is the target audience for this game?

This game is designed for players who appreciate fast-paced action, challenging one-finger controls, and a distinctive retro synth-wave aesthetic. It's ideal for those looking for quick, adrenaline-fueled gaming sessions.