Fun but Sooooo Hard
The Good-
This game is in itself a lot of fun. The characters are well built and each have their own play and build style. Game mechanics are solid and you can tell the devs put a lot of thought into each weapon synergy and how they help you progress through each battle. If you purchase the no adds they give you a ton of things to grab up that makes it feel worth while as far as that goes.
The Bad-
This game is HARD. I’m talking getting destroyed over and over again on day one on early levels. And that’s with me purchasing no adds to have a bit of a head start in that area as well as purchasing the bigger bag space so that you can have more items on screen to fight with. If I could go back I wouldn’t have spent the money at this time. Even with these upgrades the early stages are punishing as it gets at time. You’ll more than likely find yourself wanting to throw your phone a time or two as you get to the final stage of the level and the boss either kills you outright before you can do much and if you happen to build right to where you can withstand the damage it heals every possible thing you can throw at it and the levels are times so it just completely outlasts you. Again this is the very beginning stages. The events are insanely hard I’m talking sever al stages and people on chat asking each other how to even get past the first stage. I can’t even imagine trying to beat it at all without the fully upgraded bag space which you must pay real money for and even then it’s insanely hard. I would definitely recommend this game but play it for a bit before spending any money.
This game is in itself a lot of fun. The characters are well built and each have their own play and build style. Game mechanics are solid and you can tell the devs put a lot of thought into each weapon synergy and how they help you progress through each battle. If you purchase the no adds they give you a ton of things to grab up that makes it feel worth while as far as that goes.
The Bad-
This game is HARD. I’m talking getting destroyed over and over again on day one on early levels. And that’s with me purchasing no adds to have a bit of a head start in that area as well as purchasing the bigger bag space so that you can have more items on screen to fight with. If I could go back I wouldn’t have spent the money at this time. Even with these upgrades the early stages are punishing as it gets at time. You’ll more than likely find yourself wanting to throw your phone a time or two as you get to the final stage of the level and the boss either kills you outright before you can do much and if you happen to build right to where you can withstand the damage it heals every possible thing you can throw at it and the levels are times so it just completely outlasts you. Again this is the very beginning stages. The events are insanely hard I’m talking sever al stages and people on chat asking each other how to even get past the first stage. I can’t even imagine trying to beat it at all without the fully upgraded bag space which you must pay real money for and even then it’s insanely hard. I would definitely recommend this game but play it for a bit before spending any money.
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Short game, not worth long-time investment
Fun but easy to finish. Spent a full week playing and completed the main “quest line” for discovering all mergable items. The only things I never discovered was the items that required specific characters to be unlocked to get character specific items that can be used in some fusions. Except that would require most likely months of grinding or lots of money poured in, which I don’t find worth the grind when I’ve seen and done basically evening there isn’t that wouldn’t require a painful grind and money dump to unlock and experience
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Game is phone but costs money to fix its issues
Honestly great game, but they hide a lot of annoying features behind paywalls such that it feels annoying to play if you don’t pay for removing ads & premium backpack space, which at this time cost me 40$ to get it all. Though I did pay it since the game was fun.
Super fun! But….
WHERES THE TESTOSTERONE OMG PLEASE ADD MALE CHARACTERS.
That’s all have a good day!
That’s all have a good day!
Loads of potential (However,)
Gameplay is very satisfying and genuinely addicting . (POWERCREEP AND PAYWALL ARE KINDA MASSIVE)
HOWEVER, I find a massive issue is the rapid difficulty spike and the resource starvation that comes with that.
Initially all bosses and levels feel beatable with just some good RNG and better strategy that you learn as you try what works for the stage.
This quickly falls apart into later stages where it feels like you have 1 of 2 options to progress.
most bosses feature different mechanics which require specific solutions (debuff removal, DOT, etc) .what intially felt like a unique way to keep the levels from feeling the same quickly felt like a barrier that can’t be overcome without the specific hero’s or pets needed for the level. The game became less about skill and planning / resource management, and more into pure stat checking because your gear your invested in isn’t suited for the boss you’re stuck on.
It’s a shame but I feel like with balance changes this could be THE mobile game of the year . Right now the game incentives ( forces) micro transactions to be able to progress past stage 50ish. The power creep is really intense and the rewards fall off decently fast . Events are fun but don’t offer much outside the early game
HOWEVER, I find a massive issue is the rapid difficulty spike and the resource starvation that comes with that.
Initially all bosses and levels feel beatable with just some good RNG and better strategy that you learn as you try what works for the stage.
This quickly falls apart into later stages where it feels like you have 1 of 2 options to progress.
most bosses feature different mechanics which require specific solutions (debuff removal, DOT, etc) .what intially felt like a unique way to keep the levels from feeling the same quickly felt like a barrier that can’t be overcome without the specific hero’s or pets needed for the level. The game became less about skill and planning / resource management, and more into pure stat checking because your gear your invested in isn’t suited for the boss you’re stuck on.
It’s a shame but I feel like with balance changes this could be THE mobile game of the year . Right now the game incentives ( forces) micro transactions to be able to progress past stage 50ish. The power creep is really intense and the rewards fall off decently fast . Events are fun but don’t offer much outside the early game
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