Embark on a magical quest as a rookie wizard to find or create the Philosopher's Stone. Utilize over 120 spells, transmute hundreds of items, and lead a team of wizards in a semi-automated combat system. Explore dozens of areas, uncover secrets, and experience over 60 hours of gameplay.
What We Love
- đ Fantastic sequel, better than the first
- đ Incredible sense of progression
- đĄ Fun build types, best in genre
- đ Incremental masterclass, gold standard
- đ True semi-idle masterpiece
- đ Awesome game, no IAP
- đ Dev active on Discord
- đ Worth your time, did not disappoint
- đ Absolutely worth the price
- đ Adds complexities, still delivers
- đ Loved the story and progression
- đ Absolutely fantastic, hooked quickly
- đ Wonderful semi-idle game
- đ Critically acclaimed, well-designed
- đ Replayable, satisfying
- đ Multiplicative bonuses, viable builds
- đ Well-designed and balanced
- đ Quick reaction to issues
- đ Amazing game, deep and rewarding
- đ Beautifully crafted, fun writing
- đ Hooked for a week, so much content
- đ Perpetually fresh abilities
- đ Concrete ending, not Sisyphus
- đ Top-notch incremental game, compelling
- đ Tons of content, fun writing
- đ Interesting systems, compelling challenges
- đ Constant development, labor of love
- đ Better than the 1st, QOL improvements
- đ More active gameplay, engaging story
- đ Highly recommend, fun with less attention
- đ Great sequel, exploring the world
- đ Strategy and problem solving required
- đ Systems interact, multiple solutions
- đ Awesome and addictive, can't put down
- đ Perfect in every way
- đ Nice improvement, enjoyed more than cost
- đ Really into it, blend of idle/active
- đ Fantastic, QOL improvements, engaging story
- đ Too good, replayable
- đ Great game, super addictive
- đ Great game, hesitant to pay, glad I did
- đ Best idle game
- đ Power fantasy of micromanagement
- đ Loose incremental, requires input
- đ Power fantasy through exploration
- đ Specializing spells, more powerful
- đ Tic-tac-toe board for strategy
- đ Much more specialized than MR1
- đ Exponentially better writing than MR1
- đ More to discover, fleshed out game
- đ UI gets better with updates
- đ Well-thought-out help section
- đ Compendium is helpful
- đ Better than the first game
- đ Feels like the same game, more entertaining
- đ Game is good, daily updates
- đ Feels better with each update
- đ Great game, compendium unlocks bosses
- đ Fantastic sequel, vet perspective
- đ Overwhelming at first, then amazing
- đ New systems and elements, better than MR1
- đ High level of polish, documentation
- đ Time currency flexibility, easy to step away
- đ Best made games on the App Store
- đ Absolutely excellent sequel, brand new experience
- đ Awesome game, more active gameplay
- đ Great idea, nicely executed, sense of detail
- đ One-time buy, no subscription
- đ Fantastic sequel, improvement on first
- đ Keeps core elements, adds new features
- đ Convenient QOL features
- đ Story is fun, writing engaging
- đ Worthy successor, developer puts out hits
- đ Phenomenal game, refreshing sequel
- đ Most cherished experiences in mobile gaming
- đ Balanced and engaging genre game
- đ Mechanical design is perfect
- đ More complex and rich update
- đ Solo developer, invested extra time
- đ Great sequel so far, smoother experience
- đ Number go up brain feel good
- đ Overwhelms in the beginning, need time
- đ Great job developing an awesome game
Room to Improve
- đ Extremely complicated, tedious timers
- đ UI is absolutely atrocious
- đ Time pieces cap out at 100k
- đ UI issues, not easy to navigate
- đ Sorting doesn't sort exactly as wanted
- đ Need to farm areas, late game
- đ Familiar search time needs tweaking
- đ UI is painful, doesn't flow right
- đ Transmute screen cumbersome
- đ Inventory becomes a jumbled mess
- đ Each screen requires scrolling
- đ Bugged, app pushes buttons on its own
- đ Overheats phone
- đ More costly than thought
- đ Lags and gets choppy in late game
- đ Micromanaging process at retirement
- đ Repetitive button pressing for automation
- đ Lack of automation hurts interest
- đ Crashes on startup
- đ Tedious micromanaging process
- đ UI is a big issue
- đ Hard to navigate inventory
- đ Tedious and frustrating UI amplified
- đ Cannot understand how developer tests it
- đ Too much time retreading steps
- đ Waiting for dead end to retire
- đ Doing exact same things over and over
- đ QOL improvement per run
- đ Each run takes hours, not fun
- đ Poor writing is distracting
- đ Author's English not good
- đ Distracting, low quality style
- đ Grammatical errors add cognitive load
- đ Overwhelms in the beginning
- đ Story is lackluster
- đ Text is dialogue and descriptions, not functional




























