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About
He is small. The planet is not.
Paranomia is a quiet puzzle about a little unit who fell onto a dark world and is looking for life. You nudge him through wrecked halls, keep his fuel topped up, and listen when he talks.
FIFTY SURVEYS
The wreck teaches you the dark. Then twelve kinds of trouble, each one introduced, then easy, medium, and hard. Teeth. A broken well. A belt. Tar. Sweeping mines. A leak. Ice. Wind. Rockfall. Light that bites. Something that sleeps. Rooms where his lamp fails. Survey 50 is where he finds someone. After that the halls keep going.
LOOK AFTER HIM
Drag to steer. Cells fill the tank. The pad is never on the line — the switch sits in a booth you have to leave for. Death is cheap. Fuel is not.
A STORY IN THE DARK
Short lines. No map of the whole planet. Just the next hall, the next cell, and the hope that someone is still here.
No accounts. No ads. No tracking. Just him, and you.
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What's New in Paranomia
1.0
October 27, 2026



