I can't accept the lack of updates.
They gave up…
Great, but…..
Awesome tank game
Top 10 game
Update
I hope the dev pick up this game again
Fun game to play with friends!
No more Players
Bom jogo
Good uid
I know you’ll enjoy it!
Bring back the updates!
There is so many things that can be done to help the game, and I have plenty of good ideas that I’m sure other players will enjoy.
I know I’m just a random person making a review, but just because it won’t hurt to try, I would love to sort of work in the team in some way. Of course, I’m not saying I want to be hired, I want to be a person to look to for ideas and concepts.
If you’re a dev reading this, thank you for your time. I will be thankful for any consideration of my offer.
Dumb
Wow devs
Playing verse bots the rounds are ridiculously short, which equals very little fun almost no fun
The PVP matches much like many mobile games extremely unbalanced again very short and just overall not fun. I mean if it’s unbalanced, how is it fun?
It takes far too long to earn credit to upgrade items and of course there’s a pay option because like all mobile games has to have a pay option, right..
The game had potential until the developers ruined it
Best PvP game!
Pay To Win
Wsp please read
And keep up the good work creator’s!!!!!😆
Good Aesthetic and Graphics
The gameplay is smooth, fast-paced, seemingly “balanced” (though some weapons seem to have overall “roles” that are more efficient than others), plethora of different weapons, bodies/hulls, and cosmetics to truly customize your tank to your liking.
However, for this game to truly succeed, which I thoroughly believe it should due to this game’s sheer level of good quality, the reward system needs a heavy overhaul. Currently, your upgrades require 25 “coins” per level before requiring a “major” upgrade of roughly 200 coins (which will increase as you raise the item’s level) before getting to move to another set of three “minor” upgrades. Meanwhile, a “season” selection is used to allow the player to unlock new weapons, hulls, and cosmetics that functions similarly to a “battle pass” in many other games. Unfortunately, this “season” system will typically take around 2000 points to completely finish a “season,” of which you’ll typically only progress by about 5-15 points per match, meaning it would take around 200 matches to complete just one season.
Due to the “coin” shortage and the unnecessarily slow progress of the season, I’ve found that this game’s “player economy” to be atrociously slow. Yes, a lot of this is free (though even seasons that require payment may also require 2000 points), however, in comparison to other “free” mobile games that have “time sinks” (Clash of Clans, Brawl Stars, etc.) the rate of progress is tied to the amount of time spent on the game, with a more active game like Brawl Stars (which requires actively playing the game instead of largely waiting as with Clash of Clans), the rate of progress is relatively fast, which is not something that Pico Tanks replicates.
Simply put, Pico Tanks needs to increase the rate of earning in nearly every system (coins, season points, etc.) by at least 5x. Yes, this would seemingly affect the longevity of the game by shorting the time to the “end game,” but, ironically, if players find that the progression will take too long that may quit at the start, which makes any long progression pointless. If the economy system was faster, the irony would likely be that more players would stick around for the “long-term” as they would be able to make satisfying progress in their upgrades and seasons, which, once they determine that the game is a “worthwhile” investment, may be more willing to spend money on purchases.
Ultimately, this game desperately needs a 5-10x increase in the player’s gain rate of coins, season points, etc. Other than this economy issue, the game is wonderful.
