Liar's dice, played for rank. Three ranked queues, an Elo rating on every ladder, seasons with podiums, live events with rules of their own, and a record of every bid you make. Plus Pips & Treason, a social deduction game of promises and traitors.
RANKED
Wild Ones, Straight Ones and the 1v1 Duel each have their own queue, ladder and rating, because they are different games. Overall adds wild and straight together and decides the season podium. Everyone starts at 1000. Your first fifteen matches are provisional; after that, a rating has to be earned. Climb six tiers from FRESH MEAT to LEGEND and see where you stand among every ranked player. Walk out of a ranked match and you finish last.
SEASONS AND LIVE EVENTS
Every season opens a fresh ladder at 1000, on top of a career rating that never resets. Play ten matches to place. The top three on Overall and in the 1v1 take prizes that are never sold. Live events bend the rules for a limited time, each with a twist of its own, plus its own rating, standings and prizes.
EVERY BID ON RECORD
Statistics track how often your bids hold when someone calls them, how many of your calls land, and how you bid on every face from one to six, kept apart for wild and straight ones. Eight achievements climb from bronze to diamond; six more are legendary.
WEAR WHAT YOU WON
Over 120 cups, dice, avatars, banners, nameplates and emojis. The rarest are never for sale: they come from podiums, ratings, events and trophies, and arrive sealed until you open them.
FAIR TABLES
Bots only fill chairs at private tables, and private tables never move rating, trophies or stats. Wild and straight players are never mixed, one account holds one place in line, and a blocked player is never seated with you again.
HOW LIAR'S DICE PLAYS
Everyone rolls behind their own cup. Bid on what the whole table is hiding, raise the bid before you, or call LIAR and make somebody prove it. Lose the challenge and lose a die. The last cup standing wins. Two to six players. The table is drawn in perspective, and matches open with every player lit up in turn when everyone has this version. Open a private table with a link or a four-letter code and fill empty chairs with bots on Easy, Normal or Hard. A short tutorial walks you through bidding, calling LIAR and the reveal.
PIPS & TREASON
Six to ten players, and two to four of them are traitors who know each other from the first deal. Each operation has a leader, who picks a team and promises out loud which die every member will spend. The table votes on the promise, and the dice must hit the target exactly. Every die you spend is gone for the rest of the match. Call LIAR on a contributor and only you learn what they played. One loyal player, THE AUDITOR, knows every traitor - say too much, and the traitors' hunter names you and takes the match.
The traitors have a channel of their own. Public tables seat you as soon as six are waiting, and public matches build a career of their own. Private tables take a code or a link, and bots can fill every chair your friends don't. A practice table seats you in a match already under way.
FRIENDS AND LEAGUES
Add friends by username, by link or from the table, see who is here right now, and see their ratings and public record. Get a notification when someone sends you a friend request or a league invite, if you want one. Friends can start a private Pips & Treason league that keeps score across nights: a point for every win, a point off for every loss. Only members see it.
PRIVACY AND SAFETY
No advertising. No gambling: nothing is wagered, and nothing you win can be exchanged for money. No third-party analytics or tracking. Notifications only if you allow them. An account is optional and adds cross-device progress, leaderboards, friends and leagues; a guest profile is created on first launch. Chat is limited to the room you are sitting in, and any player can be reported or blocked.
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