
Pips & Lies: Liar's Dice
Bluffing & Social Deduction
About
What's New in Pips & Lies
1.8.0
September 30, 2026
FRIENDS WHO ARE HERE Your friends list now shows who is around: a green dot for friends in the menu, gold for friends in the queue or in a match, and those friends at the top. FRIENDS sits in the top bar of both games and shows how many are here. Only accepted friends can see you, and you can switch it off at the bottom of your friends list. PIPS & TREASON: THE TABLE TELLS THE STORY The lobby is now the table the match is played at. Chairs fill in around the oval as players sit down, and the file opens where you sit. During the match the table shows the operation itself: a beam from the leader while the team is picked, the contract as a sum in the middle, sealed ballots that turn over to YES or NO, face-down dice in a pot while the team plays, and a felt that darkens with every rejection that counts. LIAR CALLS STAY ON THE TABLE Who called LIAR on whom, and who was shown the proof, now stays on the table after an operation. When there are only a few, they are drawn as arrows. With more, the chairs carry the count, and a tap on a chair lights up its accusers, the players it accused and who saw its proof. THE OPERATIONS THAT DECIDE IT When an operation can end the match, a banner says who is on match point, and the card shows what each outcome means before the dice are counted. A traitor win on the dice is now counted out before the file opens. When the loyal side reaches three, the hunt gets its own moment: every role is told what it means for them, the clock stands in the middle of the table, and the hunter's guess takes the whole screen before the result. THE CHAT, REBUILT The chat is one stream of what was said and what happened: proposals, votes, dice and LIAR calls stand between the messages, under a heading for each operation. Every player is shown by the avatar on their chair. Tap a player at the top to see only what they said, with the rest folded away in place. Scroll up and the chat stays where you are; new messages gather in a button, gold when one names you. NOTES, MARKS AND THE RECORD Tap a player for a redrawn notes sheet with their face, your mark and their match so far. The marks depend on your role: a traitor's only guess left is the auditor, and the auditor can mark the one they think is the hunter. The contract shows what you know about the team you vote on. Tap an operation at the top of the screen to open its record, with a tab for every proposal and the votes in two columns. LESS TO READ AFTER THREE MATCHES Once you have finished three Pips & Treason matches, the step labels and help lines step aside and the table gets the room. A ? in the top bar brings back the tip for the step you are on. Rejections that count have a counter of their own, a promise of a die already spent is struck through, and READY is a proper button that says who the table is waiting for. LIAR'S DICE The reveal now opens over the table instead of replacing it, and at smaller tables it moves on sooner: the cups lift at the same pace, without the wait afterwards. Your profile looks the same inside each game as on the first screen. ALSO The leaderboard loads in the background, so it is usually ready before you tap RANKS.
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