Pixel Squadron: Arcade Shmup

Pixel Squadron: Arcade Shmup

Bullet hell. 5 jets, 20 stages

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Five neon jets cut through twenty stages of pixel-art bullet hell. Eagle rains spread shot. Viper unloads rapid bursts. Titan drops heavy cannon rounds. Phantom slices with a continuous laser beam. Omega locks on with homing missiles. Pick a jet, learn its rhythm, weave through the wall. TEN BOSSES, FIVE WORLDS Atmosphere. Ocean Storm. Deep Space. Mechanical Fortress. Chaos Void. Each world hides a mid-boss and a final boss — ten multi-phase fights, each pattern built to read your thumb's habits and punish them. WHAT IT FEELS LIKE Thumb sweat. Screen-filling neon. The split-second between two laser walls. The bomb you save for the third phase. The drone that finally lines up your blind spot. DEPTH WHEN YOU WANT IT • 20 stages across 5 worlds, plus Endless mode that scales by your survival time • 13 enemy types in three tiers — normal, enhanced, elite • Bomb gauge charges with kills — release to clear the screen • Permanent upgrades: damage, fire rate, speed, bomb charge, coin bonus, option drones • Every upgrade earned in-game. Watch an ad to revive or double your coin drop — never forced. No timer, no paywall. If Sky Force taught you what an arcade shooter feels like, you're in the right room. Questions or feedback: support@hsiangyu.dev
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What's New in Pixel Squadron

1.0.1

June 19, 2026

fix bug

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