Suggestion
It would also be cool if there were certain territories that you had to fight rival gangs over and eventually take control of. I haven’t really thought about how exactly this could be implemented, but I think a gang system like this would make the game even more interesting and give players more things to do.
Of course, this is just a suggestion, but I think it would be really cool.
Love it!!
Response from developer
Glad it pulled you in 🙏 Laundering does expand: past Cuz's free laundromat there is a $12k Corner Shop, a $35k front, and a $500k casino that washes $5,000 a cycle at only 5% commission. And there is a proper tutorial now, for everyone who got here before it existed 😄 More coming, pull up on Discord: https://discord.plug.nocturne.games 🔌
Dealing with other players
Fun in pretty good
Game freezes
Love it but I have some ideas.
Great game
Add a ranking system to the members of the cartel on the game. Different ranks allow them to do different things.
Another thing that I am running into is that it is not listing all the airports and train stations. I have. A airport here in my home town that it won’t find. So that brings me to my next thing
How about if we was able to build our own airports or helicopter pads that would make it better to connect our empire.
The last thing I wanted to suggest is how about being able to make a different safe house in. Different nodes of the map? This would allow better strategy and so forth.
Response from developer
This is the kind of review we read twice, thank you 🙏 Taking them in order. Crew ranks are a direction we like a lot, and a global ranking is already being built. The missing airport: hubs are pulled from real map data, so if a real one near you is not showing up we want the name and the city, that is fixable on our side. Building your own airstrip is a great endgame idea. And on safehouses, the HQ stays single on purpose, it is your prestige center, but everything else you can plant across as many nodes as you can hold. Come drop the airport details on Discord: https://discord.plug.nocturne.games 🔌
Love it!!
Wrongfully rated
Response from developer
Respect for coming back to re-rate it, thank you 🙏 That restart bug is exactly why 2.0 rebuilt the whole opening: starting over replays the intro properly now and Cuz's Laundromat is handed to you free, no closing and reloading. On the police, heat is per-building now and it cools off on its own, fastest when it is low, so an early run gets room to breathe. Come tell us how it lands: https://discord.plug.nocturne.games 🔌
Laundry
Great game, just one fix so far.
Response from developer
Good catch, and the control you want is in there 🙏 Every building has a production switch in its own sheet, so you can pause a spot from selling and sit on your stock until the tip is actually worth taking. If it is not behaving that way for you, that is a bug and we want the details. Discord: https://discord.plug.nocturne.games 🔌
Great game but
Timing off
Can’t even play after restarting
The raid
5 for 5
absolute gem but big bugs
Response from developer
30 hours in and you still took the time to write it up, thank you 🙏 Both are being worked. 2.0 rebuilt the map and routing engine, so shipments follow real street paths now — if a driver still picks something dumb, we want that case. And heat is not pay-only: it decays on its own every day and fastest when it is low, a contact can cool a building in one shot, and a sealed building costs you no rent while it sits. Come drop your route case on Discord: https://discord.plug.nocturne.games 🔌
